No. No one is saying, that if you withdraw from a cue once in like a 20 minute period...or miss the window due to being afk, and have to re-cue you are wrong. It's NOT the people who go 'damn, cue came up and but my baby is crying/withdraw' or 'damn, cue I'm in a DF cue, but my FC needs me to help on hydra/withdraw' etc.
It's people who do this:
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'2/3 Progress Window Pops'
Enter.
All spammed, until they get what THEY want. And if you get even 10 tanks across your group of servers doing this for any dungeon at any time.... it WILL increase cue times. Because they all are being Fed to the 'First group that needs a Tank' ...at least until one of them gives up or someone new comes along and accepts that spot. THEN, the next party cue opens up. Could be a 'in-progress group' could be a 'start' group. Either way, that SECOND group is also effected by the 10 Tanks not entering the first group the first time they cued for it, because the 2nd group has to wait for the first group to get a tank before tanks can even get assigned to them....look out even further and this means that Little Bard DD that cued for AK, and who's the '9th ranged DD in waiting for a AK cue' has to wait until the 10 tanks that all cued for AK, ALL go through this spam fest or accept their cue as is on first pop up.
And the 'well you'd be waiting anyway' argument is wrong anyway, because if SE fixed this (which they most likely will because again, the purpose of the Join in Progress option was never intended as the 'skip to the goodies' option) then they will be forced, or manipulated somehow (via a re-cue lockout timer) to change their behavior and actually, get this, play the game. Not play the people playing the game. And Tanks, and others who abuse this option WILL adjust and will still enter dungeons, but now, they will do so as the instance is available to them based on when the option to enter pops, and not based on 'if i feel like starting from the beginning.
But...the worse thing about this practice, is now with the Duty Roulette, people are abandoning their parties as soon as they enter and see where they are. As a WHM, I have replaced another healer who left at the beginning of so many dungeons, especially low level dungeons, i don't even know what to make of it. Poor level 15ish people, getting left in their very first DF experience/cue in the level 15 dungeon before they even pull one mob. What message does THAT send to new players? Especially a dungeon, that run at a normal pace only takes 20-30 minutes...I know...I've done it (the level 15 dungeon) ALOT this past month.
Lastly, people are commenting on it's effects when they are outside waiting to enter...and that is a pain. But it happens to people within instances too. Had a tank Rage Quit on a group I had just joined because their DD's were new to AK. Watched tanks come and go/withdraw etc for about 30 minutes before we finally got a tank rep willing to start at the First boss. But by that point, we had to book it. Even one mistake/death and we might have timed out. But the DD's did great (so again, don't know why first tank ditched them), and the rep tank and I were able to explain everything/dd etc to get them through in record time (at least for 2/4 first timers). But this whole 'meh...I think I'll wait for a better cue' crap IS affecting other people, and in this case, if that tank did not join when he did, that AK party would have timed out before they cleared the dungeon...not due to their lack of skill, but due to the fact that tanks would rather play the 'cue game' than actually help anyone else.
PS: I am using 'tanks' as the example mostly because they are the biggest repeat offenders. I know that Healers are also commonly guilty...DD's can be guilty as well, but as their cue times are longer, it is much harder for DDs or even healers to spam the cues reliably.