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  1. #9
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Hmm, didn't quite expect 11 pages so soon.

    I will have to agree with some that separating the queues would also be a viable solution. However, it's not a perfect one. There are certainly times where you'd want to search both for a fresh dungeon or in-progress one... either because you don't care or because you'd like to help out others who had a person drop, but wouldn't want to wait for that scenario only.


    Quote Originally Posted by BoomerOU View Post
    It's a necessary evil to provide the flexibility needed for the system. I've sat through the chain withdraws too, but adding a ban or excessive cooldown is going to just punish generally honest players when extraordinary circumstances arise. IMO at least.
    There exists no "extraordinary circumstance" in which my solution would punish honest players. You have to be quite deliberate to be punished by the system I suggest.


    Quote Originally Posted by Tiraelina View Post
    There simply needs to be a several minute restriction on requeueing if its declined or times out. No need to complicate it. It's only going to effect players constantly queue dodging.
    This, on the other hand, is an example of a poor solution that would punish honest players who happen to be in combat or some other situation where their timer may run out accidentally.
    (2)
    Last edited by Kaedan; 01-15-2014 at 12:57 AM.