The join in progress should limit itself to only join in progress. If your going to punish people for using this system then they will simply stop using it and the moment you actually need to have someone fill in the spot youll find nobody.

The join in progress should limit itself to only join in progress. If your going to punish people for using this system then they will simply stop using it and the moment you actually need to have someone fill in the spot youll find nobody.
Again, this is not a satisfactory solution. While I completely agree there should be a separate "Join In-progress Only" button, they also need to have the current system as well for people who are willing to help out those abandoned mid-dungeons, but are also willing to just start a new dungeon, whichever comes first. And for that case, there needs to be a deserter penalty for clicking Withdraw excessively (and IMO should be followed up with bans for repeat offenders).



Here's my solution:
If someone queues for an in-progress party, then drops out instantly. Remove them from in-progress queues for the next 3 hours (or some tentative time frame, whichever seems fairer).
It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.
I don't have such a problem myself, because I pretty much forget the Join In-Progress option exists, and only use it if an FC mate or a friend specifically requests me to join their in-progress party.
While this might cause more parties to eventually abandon duty, but you really can't solve all the world's problems. You simply have to pick the bigger problem, and pacify that first. A way to probably help with the abandonment rate of in-progress parties, would be to hide the number of bosses downed for that dungeon. If someone then gets in to an in-progress party, and drops the dungeon, ban them from queueing altogether for another tentative time frame.
Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution....
It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.
...
Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.
As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).


It doesn't matter if you're playing a tank, because you're still dependent on 5 other people not be a douche bagAs it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).



I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.
Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.
As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
"To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."
Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.
You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.
Exactly. I really hate how some of the people in this thread conveniently "don't read" and leave out important aspects of the proposed ideas and instead misrepresent them when they argue. As some others have mentioned, it appears that most of the people arguing against a penalty for abusers are the very same ones that are abusing the system.I am not looking to punish each and every player attempting to join in-queue. I am looking to punish each and every player abusing the in-progress queue as a quick means to gain fast Mythology, or snipe specific bosses in CT for loot. I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.
"To hell with those people stuck in queues I say, I'm not helping them unless they're at the last boss. They're not worth my time otherwise."
Acheron rewarding 4 pieces is really no different. What's stopping me from sniping until I see only Acheron remains? I can skip Bone Dragon, Thanatos, and King Behemoth in this manner, and have even less incentive to queue a full dungeon/more incentive to snipe for Acheron.
You'll also notice that the people who are doing said boss sniping are almost usually tanks. Being a tank does not give you a free admission to being a douche towards 3/7/23 other players. Being a tank does not instantly give me the right to snipe dungeons, at the expense of other players' queue times.

Make 2 queues, if you don't like the longer queues then roll a tank or suck it up.



No, there should NOT be 2 cues.As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution.
Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.
As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
Look again, and I don't know how to make this more clear:
Join in Progress IS NOT, a speed to the end/get to skip a boss or 2 card. It was NEVER intended to used for such purposes or intended to be a 'skip' button. It was a 'sure, I don't mind helping' button. It was actually intended to help out groups who got stuck or abandoned. Therefore, there should NOT be 2 cues. Because the reality is you should always plan on starting from the beginning of any Duty you join. That is how each dungeon was intended to be played. So no, there should not be 2 cues because the whole point of 'Join In Progress', which is to HELP others, is lost then.
And putting all the 'loot' at the end, solves nothing. Then people will spam until they see 2/3 or 3/4 ...because after all, loot is only at the end right?
At that point, if they give 2 cues, they might as well allow people to select which point they wish to start from:
Beginning:
After 1st Boss:
After 2nd Boss:
etc...
Because THAT is how the 'withdraw' players are treating it anyway...so might as well give everyone the option. This way you could even form your own party to spam the boss of your desires for faster loot, leave and do it again. That's what people want right?
Heck, lets go further...just give us the option to once a week buy a cap of myth tomes or that one drop in CT you wanted with real life gil. Because again, time is too precious to actually rely on clearing a dungeon from beginning to end...let alone farm the dungeon. Just let me buy what I want and look cool and be done with it....
/sarcasm off
If anything, they should just get rid of your right as a player to select where you get placed if using DF and randomly assign everyone to a group, regardless of whether it is in progress or starting fresh, and NOT let you see where you are (beg/middle/end) until you actually enter...sorta like how Dungeon Roulette only shows you what Duty you rolled once you enter and the CS plays. This way, by default those who are trying to 'farm for a better start' would HAVE to take the 30 minute 'abandon' penalty and this behavior would mostly stop.
Last edited by Kinseykinz; 01-15-2014 at 10:31 AM.
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