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Thread: Coil hit cap

  1. #1
    Player
    Raktor's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Raktor Lightbringer
    World
    Shiva
    Main Class
    Gladiator Lv 50

    Coil hit cap

    Couldnt make sense of the search function, it just got me a bunch of random posts with accuracy in it. So my question is:

    What's the hit cap in coil? For Paladin mainly but the more you know the better.
    (0)

  2. #2
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    You're going to get all kinds of answers but, I have personally never missed a hit w/ 475 and we parse every fight. Someone on reddit post a while back that he had missed 1 time w/ 500 acc

    which lead him to believe that you have a chance to miss regardless. So most believe the cap is 482 so if you want to be safe then just go w/ the 482.
    (0)

  3. #3
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I was at 471 and missed couple of stuns on Dreadknight in T5.
    (0)

  4. #4
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    I hate looking for info on accuracy caps for Coil. There is so many people guessing and the few people who actually do the testing all seem to get different numbers. I have a PLD friend who has 490-ish accuracy yet always seems to get 1 or 2 misses in Turn 5, yet another PLD friend with 482 who never misses.

    There's also the fact that the parsers people use could possibly be bugged/messing up as I've ran a parser with a SMN since 2.1 and it'll show on my parser that their Garuda missed, yet on their parse their Garuda didn't miss.

    There's so much wrong information out there that I don't take the chance. I make sure I'm at least 5-10 accuracy above the most common number (for example, BLM acc cap was believed to be 435 for the longest time, but someone tested to find it was 432, yet I aimed for 440).

    With the addition of Primal accessories we all have plenty of options for accuracy now without losing too much secondary stats.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  5. #5
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    I really do not like the accuracy stats, throughout the game from the beginning till you finish your story accuracy is not an issue and never really look at. Then when you go coil you suddenly get hit by accuracy, which is fine, except for the fact there is no way in game for us to check if we have enough accuracy. Only way to check is using unreliable parser. I had a Bard friend that had his Blunt Arrow miss High Voltage when his accuracy is higher than mine. I took my monk with 468 accuracy and didn't miss in Turn 5. Even took my bard while having 440+ accuracy to Turn 5 and only had 1% miss and that was on the adds in phase 1. Now I just try to hit the minimum amount of accuracy require and focus on my other stats.
    (0)

  6. #6
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    for tanks anyway

    Turn 1 - 4 is around 470+

    Turn 5 should be 480+

    that said, you can get away with 479ish on turn 5.
    (0)