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  1. #401
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    This question may not exactly have to pertain to the next patch, but It has been nurning in my mind for a while now. At the moment we have our Chocobo companions, which we can level up to help us along our journey. At the moment the only reason most are even thinking of leveling their chocos is for the barding, but I dor one enjoy playing with my choco and would love for there to be new and exciting things to do with it beside using it as a healer for solo content... So my question is, what are the future plans for Chocobo/other companions. Will there be content that you can only do with them such as 4-man dungeons involving 4 people and their chocobos in an open environment taking down mobs/bosses and unlocking either chocobo specific gear and or player gear? I feel like this would get more people involved in the chocobo scene and give them a reason to level them besides just for barding.
    (5)

  2. #402
    Player
    Kaylie's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Kaylie Smith
    World
    Shiva
    Main Class
    Conjurer Lv 100
    will the Gilgamesh fight be accessible?
    (0)

  3. #403
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Also, I'm aware that chocobo breeding will be making an appearance sooner or later and assuming that chocobo stats will be passed on to their babies, will there eventually be higher ranks for chocobos past 10? And... will we ever see different colored chocobos, and racing? I know I'm not the only person thinking of these things, but it'd be nice to have some fun ways to make money besides the constant grind and mindless crafting.
    (5)

  4. #404
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Will anything similar to FFXI's Besieged ever be added to the game? Something where many players could fight side-by-side to defend something? Not more of this small party dungeon stuff, but something more open, less claustrophobic. Something that people could join in at any time after it starts - no waiting in a queue..
    (10)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  5. #405
    Player
    UnleashedFury's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    I'raht Hunter
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    It would be nice to receive Tombstones from the fates, and why do I have to finish the storyline to do High Level Duty Roulette? It gets really monotonous doing the same dungeons over and over again. I get bored really fast with repeativness.
    (3)

  6. #406
    Player
    UnleashedFury's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    I'raht Hunter
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tintizzy View Post
    Hello,

    In Patch 2.1 the warrior got some upgrades to make it more comparable to the Paladin while doing End Game Content.

    My question is why is the Warrior still not as good as a Paladin? When you get down to the nitty-gritty of things. My I-82 Paladin will stay alive a lot longer then my I-83 Warrior in every contest I would put them in. With that being said I believe it comes down to the number of cool downs the Paladin has VS a Warrior.

    My secondary question is will there be any improvements made to the Warriors cool down list for Damage Mitigation?
    I can't understand why Warrior requires two Disciples of War sub jobs and not given Disciples of Magic as a sub (like CNJ) so they at least have cure and stoneskin. If no one heals you, tanking a fate, you're in trouble.
    (0)

  7. #407
    Player
    UnleashedFury's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    I'raht Hunter
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jollyy5 View Post
    Will Disciple of War classes be further balanced? Dragoons for example are considered so bad that no one wants them in raid/progression groups, which kind of ruins the game for me.
    Dragoon is pretty Squishy for the up close combat required. I tried "The Aurum Vale" twice, with one instance being abandoned after several failed attempts at Coincounter, and the other giving up after 3 failed attempts on the final boss. I'm currently leveling CNJ to 50, just to complete "The Aurum Vale" (pretty sad). I have a level 50 PLD, but I've yet to tank for an instance, because I don't feel I'm familiar enough with all the dungeons layout, and exactly what needs to be cleared, and what can be overlooked.
    (0)

  8. #408
    Player
    Meliae's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Meliae Rivanhart
    World
    Odin
    Main Class
    Conjurer Lv 60
    1 - are there any plans to add in higher item level for crafting classes, something like item level 70+ crafting equipment ?

    2 - are there any chances of players getting their npc companions like from V1.0 back?

    3 - any plans on adding mounted combat into the game, if yes any ideas as to when ?
    (5)

  9. #409
    Player
    Hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Hadeed Alfreeh
    World
    Lich
    Main Class
    Pugilist Lv 50

    Random Factor

    1) More Random Factor please , similar of FFXI , in fighting a boss or normal mobs they act randomly and they execute random weapon skills on us . Also I would like to see more random NM in the open world that has random factors to make it appear , it will make things more interesting this way. And to make things more fun make random drop rate !!!! <people will hate this lol>

    2) Mercenary Quests from Players to Players , questing things to be done for them in return they give something in return but I dont know how you can implement it but it could work with the current system of Steam offline trading ? if you can have a look in here

    http://store.steampowered.com/news/11395/
    (3)

  10. #410
    Player
    Hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Hadeed Alfreeh
    World
    Lich
    Main Class
    Pugilist Lv 50
    Mercenary Quests from Players to Players , questing things to be done for them in return they give something in return but I dont know how you can implement it but it could work with the current system of Steam offline trading ? if you can have a look in here.

    http://store.steampowered.com/news/11395/
    (1)

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