Another thing I would like to see changed in a future patch, is the amount of time some skills and potions are active. 10 to 20 seconds is a really short duration. Is there any real issue with allowing these skills, and potions to be effective for a more realistic duration like, say 60 seconds or in a case like PLD's Sentinel or Tempered Will, just let them last 5 to 10 minutes. Is that really going to change the game that much? This other request is in the same category, so I'm going to include it in this thread. When you cast Stoneskin, and Protect, then enter a Fate the requires Syncing, those buffs disappear, and then require casting once again (to be better prepared) before engaging the mob. Can this be addressed? The skills that are not available at the synced level should disappear, but not ones that are available for use at the synced level.