Are you ever going to investigate the legacy characters that were ported incorrectly? I still have two characters with bugged tattoos. (i.e. the /lmark command doesn't stick)
For reference: http://forum.square-enix.com/ffxiv/t...ized-as-Legacy
Are you ever going to investigate the legacy characters that were ported incorrectly? I still have two characters with bugged tattoos. (i.e. the /lmark command doesn't stick)
For reference: http://forum.square-enix.com/ffxiv/t...ized-as-Legacy
Last edited by DrDementile; 01-18-2014 at 01:25 PM. Reason: added a link
A lot of in-game stats are blur. This results in a lot of theorycrafting, which is really annoying to read (and can be false).
Do you plan to make things simple and clear ?
I want to know how parry works, how evasion works, if dexterity have an effect on it.
I want to know if stoneskin is affected by damage reduction percents.
I want to know accuracy caps.
etc etc...
Crystal Tower uses a lot of Final Fantasy III monsters, and moreover, uses the game music. That's awesome!
Do you plan to use elements from other Final Fantasy games, like the 4 fiends of elements, Atma Weapons, Jenova etc etc ...
Will you make some 8 player hard mode of Crystal tower, so we don't have to play with 24 players ?
To be honest, same loot, but harder content and more fun would suit me better.
I like this idea a lot.
I also wouldn't mind solo instances that gave significantly less drop% but allowed for solo play. Layout investigation for strat development, and even just plain fun without harassment for a laid back way to enjoy content casually.
Yes, yes, MMOs aren't for solo play blah blah blah... but subscription statuses won't drop if both play styles are catered to...
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