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  1. #261
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    When is THF and PUP going to be introduced?
    (11)

  2. #262
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    One of the selling points that makes this game different from other mmo's is the armory system and being able to level multiple classes on the same job. At the moment the limits on getting gear feel extreme especially for Crystal Tower. It's almost a punishment for people that level multiple jobs. It also restricts on what jobs I can play in the majority of the content since the ilvl requested it almost always higher than having a relic and darklight since that is the only gear progression that isn't restricted. It seems to be holding back one of the things unique about this game. Are there any plans to embrace the armory system instead of punishing people that take advantage of it? This type of lockout is fine for games that have 1 class per character restriction but it feels very out of place here.
    (9)

  3. #263
    Player
    Shyen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Shyen Vairemont
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Do you have any plan to introduce additional job-specific stats on equipment that will affect the role performance? I am referring to stats similar in FFXI, in which armor would have additional feature as "regen +" "cure potency+" and so on (using whm solely as example here)
    (17)
    don't end up like Avere. Cherish your healers!

  4. #264
    Player
    Shyen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Shyen Vairemont
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    is it possible to implement a feature that devolves a minimal part of gil made during quests and kills to the FC coffers? Rift had a similar feaure (i think the 'contribution' was 5%)
    (11)
    don't end up like Avere. Cherish your healers!

  5. #265
    Player
    MGunns's Avatar
    Join Date
    Dec 2013
    Posts
    53
    Character
    Master Gunns
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Can we get armor set bonuses?
    (20)

  6. #266
    Player
    gitbent's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    20
    Character
    Denzyne Starweaver
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Is there any plan to expand the use of Materia in high level items?
    (8)

  7. #267
    Player
    Smashcore's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    S'mash Core
    World
    Goblin
    Main Class
    Lancer Lv 90
    Can we get more challenge in the open world? For instance, have beastmen tribe quests go into area's with level 50 monsters and bump all those monsters to level 52.
    (9)

  8. #268
    Player
    gentlepie's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Enkidu Merton
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Are there any plans to add more challenging endgame content towards bettering your job that isn't equipment-based? (e.g. Merit Point system, Quested level 50 class/job abilities or enhancements to existing abilities)
    (8)

  9. #269
    Player
    gentlepie's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Enkidu Merton
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Will we see more interesting itemization on gear that is not stat-based and job-specific?
    (3)

  10. #270
    Player
    Tintizzy's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Synbiant Tintizzy
    World
    Adamantoise
    Main Class
    Marauder Lv 50

    PS3 issues with enemy attacks.

    Hello,

    I play on a (PS3) like many others. I am noticing that when an enemy attacks I have until the set up bar gets to the half way mark on the attack and I have to be out of the AOE to not get hit. If its after the Halfway mark and I get out of the AOE and I am still hit by the attack and usually dead.

    However, If I am on the out side of the AOE and I go in after the set up bar is at or over the Half way mark I do not get hit at all.

    Now this poses huge issues with Dying more often than not. I see other players on (PC) move out of the AOE effect at the last moment and not get touched by the attack.

    This leaves me and many others in Disbelief that it does not matter how much gear we have we will always be a few seconds short of dying.

    Now my question is as follows.

    Is there a way to make it so we can have the same response time on a (PS3) as they do on a (PC)?

    Thanks for your time.
    (14)

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