When is THF and PUP going to be introduced?
When is THF and PUP going to be introduced?
One of the selling points that makes this game different from other mmo's is the armory system and being able to level multiple classes on the same job. At the moment the limits on getting gear feel extreme especially for Crystal Tower. It's almost a punishment for people that level multiple jobs. It also restricts on what jobs I can play in the majority of the content since the ilvl requested it almost always higher than having a relic and darklight since that is the only gear progression that isn't restricted. It seems to be holding back one of the things unique about this game. Are there any plans to embrace the armory system instead of punishing people that take advantage of it? This type of lockout is fine for games that have 1 class per character restriction but it feels very out of place here.
Do you have any plan to introduce additional job-specific stats on equipment that will affect the role performance? I am referring to stats similar in FFXI, in which armor would have additional feature as "regen +" "cure potency+" and so on (using whm solely as example here)
don't end up like Avere. Cherish your healers!
is it possible to implement a feature that devolves a minimal part of gil made during quests and kills to the FC coffers? Rift had a similar feaure (i think the 'contribution' was 5%)
don't end up like Avere. Cherish your healers!
Can we get armor set bonuses?
Is there any plan to expand the use of Materia in high level items?
Can we get more challenge in the open world? For instance, have beastmen tribe quests go into area's with level 50 monsters and bump all those monsters to level 52.
Are there any plans to add more challenging endgame content towards bettering your job that isn't equipment-based? (e.g. Merit Point system, Quested level 50 class/job abilities or enhancements to existing abilities)
Will we see more interesting itemization on gear that is not stat-based and job-specific?
Hello,
I play on a (PS3) like many others. I am noticing that when an enemy attacks I have until the set up bar gets to the half way mark on the attack and I have to be out of the AOE to not get hit. If its after the Halfway mark and I get out of the AOE and I am still hit by the attack and usually dead.
However, If I am on the out side of the AOE and I go in after the set up bar is at or over the Half way mark I do not get hit at all.
Now this poses huge issues with Dying more often than not. I see other players on (PC) move out of the AOE effect at the last moment and not get touched by the attack.
This leaves me and many others in Disbelief that it does not matter how much gear we have we will always be a few seconds short of dying.
Now my question is as follows.
Is there a way to make it so we can have the same response time on a (PS3) as they do on a (PC)?
Thanks for your time.
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