Currently enemy attack animations happen a second or two after their ability is done casting and targets are determined, creating an illusion where spells hit you long after you've moved out of the way.

Will anything be done to synchronize this so that the effects and attack animation hits right as the ability is done casting?
For example: Titan's fist slamming into the ground and knocking people back right as the danger zone is disappearing instead of 1 second later.