With the addition of vanity equipment can we see a few more items made dyeable(Like AF armor) or does that represent too much development for too little benefit?
With the addition of vanity equipment can we see a few more items made dyeable(Like AF armor) or does that represent too much development for too little benefit?
Back during the months leading to the transition to 2.0 you had a roadmap which was updated with targets and timescales to let the players have some idea when they can expect things to happen.
I feel this was a vital communication tool which kept players interested even when they couldn’t play the game.
Would you consider reintroducing this for future updates, fixes and expansions?
Even if some details are not specific I feel it would keep the players interested by having some idea what they have to look forward and at least a rough idea of when it can be expected.
can have chain skilling back, like in ff11?
When will we see more Fantasia vials?
Are you guys ever going to fix the random and frustrating lag that takes place in instances including PvP.. I have a fios 50/25 connection and sometimes the game freezes up every 5 seconds for 3 seconds throughout a raid.
Gumball - 103DRG, 100MNK, 92WAR, 92PLD, 90SMN, 86SCH
Are there any plans to lower the pricing of FC housing on non-legacy servers?
We all know the prices for Legacy servers are seeing a reduction this month. However, prices are still too high on non-legacy servers. This is stagnating the economy because players are hoarding. A hoarder's economy is not a healthy one.
Last edited by Vech; 01-15-2014 at 06:44 AM.
Garuda is currently the only summoner pet used in endgame dungeons because of the move "Contagion". Are there any plans to make the other summoner pets relevant to endgame content?
Last edited by Vech; 01-15-2014 at 06:49 AM.
Would you consider reverting the change to make the Limit Break bar fill more slowly when there are multiple players on the same class for groups that are assembled randomly? It seems unfair to penalize parties for something they have no control over.
When we'll see Ferry and Airship 'trip' content (fishing/battle on the boat, air battles over the airship, etc) and not only a cutscene?
Currently most of the content can be overcome by knowing the battle mechanics of the enemies and pre-empting what they are going to do.
Do you have any plans to introduce content similar to Nyzul Isle in Final Fantasy XI where the objectives were random and not always achieved by overcoming battle mechanics but required party coordination and for players to think on their feet to solve puzzles and deal with random bosses?
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