What steps are you taking to ensure the relevance of the crafting system for the core gameplay in 2.2 if most crafted gear holds no value compared to dungeon gear?





What steps are you taking to ensure the relevance of the crafting system for the core gameplay in 2.2 if most crafted gear holds no value compared to dungeon gear?
Last edited by Gramul; 01-21-2014 at 06:57 PM. Reason: typo





How will you be avoiding power creep for 2.2, and for that matter the long term future?



Can you please let us have a "Citizen Class" which' capable of wearing any & all equipment for vanity purposes?
Would have no abilities, it would merely enable greater appearance customization for non-combat.
Can you please for MNK either increase a) Greased Lightning's duration by 2 or b) Form duration by 2?
Also for MNK, can you please remove Stun from Shoulder Tackle (so we can use it to quickly return to boss' without jacking up their stun-diminishment)?
For melee, could you please slightly increase the range with which we may hit moving targets with basic attacks or abilities?
The range at which basic attacks or abilities cancel or do not take effect against moving targets is far too small... especially once you factor in latency.



Are there Big Plans for Costa Del Sol (I miss my FFVII party city Costa)?!?!
Will we ever see a Card Game or Blitzball-type game?!
We need more to do with other players apart from combat.
Are there any plans to extend fairy's healing range to equal that of the SCH?
Thanks for taking our questions! I have a few different questions, although I'd be ecstatic if you were able to even answer just one
- As a fan of Mystic Quest, is there any chance we might see that game referenced in the future, such as an arrangement of its music or a guest-appearance by one of its characters?
- Would Moogles ever be considered to become a playable race?
- With so much excitement around the Lightning Returns event, might we see appearances from other heroes and well-known weapons?
- Right now, the game is designed around playing a single character, and leveling every Job/Class. What do you think about the idea of making it easier to have multiple characters, each focuses on a different Job?
- If you're able to answer, are there any plans to add either a new Job or a new playable Race any time this year, perhaps?


Will there be more community focused content like mini games and roleplaying posibilities? Like housing is![]()
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
How is the Vanity system currently being designed? The latest community rep post gave it an impression of being a modification to individual gear pieces, but it's still unclear about the requirements and restrictions needed to apply vanity to gear pieces. Will it consume the original item? If that's the case, we would not be able to use it with unique/event gear, because we only get one of it and can't get it again afterwards; I'd actually expect people to not use the system at all. Will it be done through an NPC, or will it be done through the crafting classes? What would be the restrictions on what gear types can be grafted onto other gear types? How would Vanity apply to multi-slot pieces such as the Darklight Bathrobes, or when sourcing from the Odin armor?
Last edited by Kovensky; 01-22-2014 at 01:49 AM.
Can we have a Chocobo primal fight? Can we have Chocobos in different colors ?

Is there any intention of re-implementing the ability to incapacitate monsters like there was in 1.0 where you focus certain attacks from different positions to break a horn or bring a monster to its knees etc? Was a fun mechanic that added to what could already be a complex battle
Moogles! Unleash the Mayhem! - Moogle Mayhem
"Coming together is a beginning. Keeping together is progress. Working together is success." - Henry Ford
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.






