Is the latency on Titan Extreme going to be fixed?
Is the latency on Titan Extreme going to be fixed?


I would also like to know this.
The Musketeer things in some places of the game so far really make me interested in knowing what is happening with that, adding on to the fact that it seems a decent amount of archers do not like their support oriented job (I personally love Bards as they are but i can see where they are coming from) and it may be best for them to have a more damage dealing heavy job than Bard.
Me personally I would love to know what might be happening with Dark Knights, what class they will be tied to and what type they would be. (I'm hoping for it to be connected to MRD and a DPS job since MRD is already tank focused more on DMG)
Last edited by SirDiscoFrog; 01-18-2014 at 07:18 AM.
I started playing this game hoping that cross-classing was a major customization point, and that jobs were just optional side paths. However, neither of those things are true now.
Were classes always supposed to be nothing but stepping stones to get to jobs, and will this ever change?
Why didn't you go for a cross-class system like the one in the Final Fantasy Tactics series? There really isn't any customization right now, and every end-game mage will look and play like every other mage because of this.
Are you going to implement more ways to customize not only looks but also playstyle of characters?
There has been a lot of speculation about new jobs. (personally waiting for thief)
Can you give any clarity about additional classes/jobs?
And finally; Why did you change the lore from 'keep away from the touched sylphs to avoid trouble' to 'please taunt them daily to make us like you more'?
Is the ps4 beta going to work like the 360 beta on ffxi. where you can play your main toon on the same servers or we have to make a new one just to test the beta. I want to test it in coil..
Is the Vanity system going to be implemented, and how will it work?

Do you plan on putting in an actual Besieged like Instance or even an upgraded version of Hamlet Defense where it levels up and this level up would determine how many and how strong the beastmen waves are? This would give crafters a endgame/midgame use like it did in 1.0
Will you please add in Sky or a Sky like area that would give hunting and farming NMs and World Exploration relevant. I think the world is the most important thing to most players. Its very dry right now....
Will you please add NMs/HNMs outside of FATEs that can be farmed for things such as pop-items, rare gear drops, etc.

Gold Saucer: I'm looking forward to it as I loved games like FF7 and KH2 for mini-games! Please make the mini games awesome and fun like that!



Final Fantasy XIV has an excessive amount of "fetch" tasks in it's main scenario. Are you going to remove them, ever?
Will you allow us to hide earrings like we hide helmets, or to move their spot ?
(I don't like where they are on my Miquote)

Any plans to allow a PC type UI system on the PS3?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.





