When can we expect to see and make higher ilvl crafted gear, as well as tier V materia?



When can we expect to see and make higher ilvl crafted gear, as well as tier V materia?



Will we ever get to see materia that have effects other than stat-stacking? For example, could we see effects like "inflicts Poison damage upon critical hit" or "10% chance of next spell costing half-MP," etc.?



Is there any chance we would be able to see customizable and/or more meaningful traits for each of our jobs/classes? For example, building a tank towards either high enmity or higher damage mitigation, etc. Also, things like "Increases vitality by 2" is not a trait, it's stat-stacking, and should be incorporated into leveling up or the point allotment system by default.
Yoshi, dafuq bro? Why are FATES included as daily quests?



Many players now have all of their classes/jobs maxed out at Lv50, however just about everything that we can do in the game awards experience points. Have you considered implementing some sort of system in which exp gained at max level can still be used for some form of character progression or currency, and if not, when can expect to see a new level cap?

Is there ever going to be a system to allow us to reset our chocobo companions customisation points, and if so, when can we look forward to it?
I have within me the blood of legends!
When will people be able to world transfer from Legacy worlds to Non-Legacy worlds?
when will we be able to respec our chocobos



When will the Odin/Behemoth FATE's be worth participating in? Aside from the infrequency at which they spawn and the lag involved, I have yet to earn a single mantle or horn despite participating multiple times for the majority of the fights. Seeing how all the item rewards associated with these FATE's are either ilvl50 or vanity/housing related, would you consider at least a 1 mantle/horn minimum reward for anyone who participates so we don't feel like we're wasting our time? If they were handled better (such as in Guild Wars 2), I would enjoy seeing more world boss FATE's, but as of right now, there isn't much point in doing them.



What are your plans for offering more open-world, non-instanced content? Some of us like actually exploring the world and doing random things as we encounter them, instead of 4 or 8-man dungeons and fights all the time for better gear. I miss some of the 1.0 areas such as Shposhae, the Beastmen camps (when they were difficult to get through), and the old Copperbell/Nanawa Mines.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.






