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  1. #201
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90

    Duty Finder

    Sometimes I want to queue up for multiple things in the Duty Finder. What are the chances of making it possible to choose what job you want for each individual duty?

    For example:
    I want to be Bard for Crystal Tower, and Dragoon for the Binding Coil...but I'd like to queue for both at the same time and participate in whichever is available first. Can this be implemented?
    (7)

  2. #202
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90

    Duty Finder

    Sometimes I find a very good group while in the Duty Finder. Can it be possible to, at the end of the run, bring up a vote menu asking if you want to run the same dungeon or fight again with those same people, or queue for a different Duty Finder instance with the same people, so that you can continuously run with them, and whoever drops out can just easily be replaced? I'd love that.
    (21)

  3. #203
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    The workbench furnishings Camate mentioned coming for v2.2: can you clarify if they're only for large size housing? I don't see how they'll fit in a small.

    In general, could we get some concrete details about any features or benefits of FC housing, and if there's any advantages based on sizes.
    (15)

  4. #204
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Will individual player housing be ready for 2.2, and if so, what will their prices be?
    (14)

  5. #205
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I've noticed that many of the difficult fights in the game that require 2 tanks revolve around applying vulnerability stacks and forcing tanks to swap hate using Provoke. Do you have any plans for future battles where tanks do not have to constantly encounter this gimmick?
    (16)

  6. #206
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    When can we expect to see and make higher ilvl crafted gear, as well as tier V materia?
    (18)

  7. #207
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Will we ever get to see materia that have effects other than stat-stacking? For example, could we see effects like "inflicts Poison damage upon critical hit" or "10% chance of next spell costing half-MP," etc.?
    (33)

  8. #208
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Is there any chance we would be able to see customizable and/or more meaningful traits for each of our jobs/classes? For example, building a tank towards either high enmity or higher damage mitigation, etc. Also, things like "Increases vitality by 2" is not a trait, it's stat-stacking, and should be incorporated into leveling up or the point allotment system by default.
    (14)

  9. #209
    Player
    HotSoup's Avatar
    Join Date
    Nov 2013
    Posts
    36
    Character
    Hot Soup
    World
    Behemoth
    Main Class
    Fisher Lv 50
    Yoshi, dafuq bro? Why are FATES included as daily quests?
    (24)

  10. #210
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Many players now have all of their classes/jobs maxed out at Lv50, however just about everything that we can do in the game awards experience points. Have you considered implementing some sort of system in which exp gained at max level can still be used for some form of character progression or currency, and if not, when can expect to see a new level cap?
    (34)

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