When we'll see Ferry and Airship 'trip' content (fishing/battle on the boat, air battles over the airship, etc) and not only a cutscene?



When we'll see Ferry and Airship 'trip' content (fishing/battle on the boat, air battles over the airship, etc) and not only a cutscene?
Currently most of the content can be overcome by knowing the battle mechanics of the enemies and pre-empting what they are going to do.
Do you have any plans to introduce content similar to Nyzul Isle in Final Fantasy XI where the objectives were random and not always achieved by overcoming battle mechanics but required party coordination and for players to think on their feet to solve puzzles and deal with random bosses?
1) More Random Factor please , similar of FFXI , in fighting a boss or normal mobs they act randomly and they execute random weapon skills on us . Also I would like to see more random NM in the open world that has random factors to make it appear , it will make things more interesting this way. And to make things more fun make random drop rate !!!! <people will hate this lol>
2) Mercenary Quests from Players to Players , questing things to be done for them in return they give something in return but I dont know how you can implement it but it could work with the current system of Steam offline trading ? if you can have a look in here
http://store.steampowered.com/news/11395/


Will you add more dungeon battle music or allow dungeon music to persist during dungeon combat?
Are there any plans to give players an incentive not to leave Crystal Tower as soon as they have received their drop for the week? This sort of thing is getting ridiculous.
In Patch 2.2 can we bring and use our Minion in dungeons?
Can you show us the new Minions in Patch 2.2?
Are there any plans to adjust sound design for encounter specific sounds.
For example the beeping sound featured in many encounter battles sometimes gets "overwritten"/quieter when there are many sound effects playing at the same time (eg monster attack sounds/combat sounds). Also these beeping sounds frequently cannot be heard on the PS3 version of the game but are vital to giving players an indication of an incoming avoidable attack.
do you have any plans to do anymore additional buffs/nerfs to be applied to classes\jobs in 2.2.
Would you consider introducing time travel to the story in a possible future expansion like the Wings of a Goddess expansion in FFXI where you could use portals to go back in time and past version of the world?
This would be a good way to revisit areas of the game which are no longer popular and let players be part of significant events of the past such as the Autumn War or the fall of Ala Mhigo!
Will the lvl cap be raised?
which new tomes will be introduced and what ilvl gear will they be used to purchase?
Are there any plans for new mounts and to have mounts with different speed?
Will there be any changes pvp wise? And are there any plans for battleground (capture the flag, Siege) modes i.e 24 vs 24 pvp?
Have the dev team considered adding a pvp lobby so we can battle our friends or a duel option to 1v1 around Eorzea?
Also, can we expect to premake a 24 man alliance and queue for CT, soon? or will we just have to keep queuing with a party of 8?
Last edited by ZeroHigh; 01-15-2014 at 04:22 AM.
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