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  1. #1
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    How did the team decide the system for dealing damage and healing over time? It seems a bit unorthodox to apply all of this damage and healing on an invisible clock the players cannot immediately see or interact with.
    (4)

  2. #2
    Player
    AceUnbound's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Relic Detemps
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    Also, is there a way to add another form of PvP that's more objective based? Or hell, Blitzball?

    On that note, is there any way to make matchmaking a bit more fair. I started off fighting fully geared / skilled people and was blown out of the water forcing me to continue losing until I ranked up and got some of the necessary skills to actually get one win.
    (2)