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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    not all MMO's have terrible netcode and require an amazing connection to do the end-game raiding.
    Except it is well established that this isn't a netcode issue, it is a backbone ISP issue. It is not within SE's control, short of them badgering the owner of the infrastructure to fix it. This also explains why some people are not having any issues, because their connections are taking a different path to the target host machines.

    If you read the posts above, you'll understand exactly why the VPN is effective. If it was "terrible netcode", then you would still be having problems even with the VPN. No amount of efficiency in networking would be able to compensate for bad netcode.
    (3)
    Last edited by Alhanelem; 01-15-2014 at 10:18 AM.

  2. #2
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Except it is well established that this isn't a netcode issue, it is a backbone ISP issue. It is not within SE's control, short of them badgering the owner of the infrastructure to fix it. This also explains why some people are not having any issues, because their connections are taking a different path to the target host machines.

    If you read the posts above, you'll understand exactly why the VPN is effective. If it was "terrible netcode", then you would still be having problems even with the VPN. No amount of efficiency in networking would be able to compensate for bad netcode.
    That's very understandable and I'm aware of the situation, but other MMO's have back up features for this exact problem. For instance, in WoW my ping is 300 but they have lag compensation to help, and it really does work.. FFXIV has no lag compensation whatsoever and the netcode in regards to client/to/server ratio isn't optimized properly, meaning players with ping over 200+ have a very poor chance of dodging red AoE's compared to other games and their AoE mechanics.

    3 options

    1. implement lag compensation
    2. tweak the client to server ratio
    3. contact ISP's and fix the "p2p throttling" that is apparently plaguing this game.

    I have made contact with my ISP but am still waiting for a reply...
    (2)

  3. #3
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    If it was "terrible netcode", then you would still be having problems even with the VPN. No amount of efficiency in networking would be able to compensate for bad netcode.[/QUOTE]

    well its a few things. SE (unlike other companies) use server side netcode. So, you are much more prone to issues such as these.
    Secondly, I think absolutely SE should either pay for users VPN, or have their servers in an area such that they aren't needed. Compromising the gameplay experience (which is the solution now) I think is the least desired, especially for a subscription based game. People will eventually get sick of having to pay for 3rd party and subscription to play 'correctly' and it will be bad business.
    (3)