

I saved on 200, which means going from having to move before WoTL and still getting hit app. 20% of the time, to being able to wait for it to show up and can even take a second before moving and be out like superman.
It is a huge, huge difference.
not all MMO's have terrible netcode and require an amazing connection to do the end-game raiding.
I live in New Zealand and I have no problem in other MMO's... FFXIV is the only game where i have to pay for a VPN to be viable at 50.
ping without VPN: 300
ping with VPN: 150
titan extreme without vpn = dead 90% of the time
titan extreme with vpn = dodge perfectly fine


You guys are also forgetting the drama that is gonna happen if SE starts their VPN service...
The forums will be flooded with
".......lag caused by SE to sell their VPN?"
".......this is a rip off! Why should I pay more!"
"........this is a scam!"
So no SE cannot and should not do it. Avoid confict of intrest at all cost.

I only lag ins specific instances during peak times (i.e. prime time in titan EM and some in ultima). does WTFast fix it? makes it a little better but still un-doable in prime time. try mid day and its fine, avoid everything like my screen says, no noticeable difference with WTFast. Prime time Coil or CT or Ifrit Ex no issues, Garuda Em sometime small extra lag but not that often.
Whats this tell me, too many people spamming the movement required dungeons creating server stress = more lag = people say its all about ISP and need VPN. Can SE do something in a patch that makes your ISP change paths to increase your lag? i'm no expert but i dont think it can. What can happen is changes inside the servers once its their that causes issues, or new stuff that all are spamming creates stress on server and additional lag on SE's end that VPN does not fix.
If SE hosted a VPN service it would be hosted from the same locations as their game servers and thus would have no impact on performance.
I get about 90ms improvement out of one of the aforementioned products. It also solves the rubber banding I was getting post 2.1. It's the difference between having to pre-empt moves in Titan, and being able to react on the fly. The difference is massive.This is helpful, no doubt, but it still doesn't change the connection from the host VPN to the FFXIV servers, you save out on what... maybe 50-100ms depending on your location vs the VPN server. Maybe that's a world of difference from some people, but it's not nearly enough to seriously improve your play or connection.
You say it like it happens all the time. Lag happens in any game and there have definitely been some issues, but you can't stop it completely or change the fact that sometimes you are just to slow. And what does playing Blade and Soul have to do with it? so what? I get around 300ms to FFXIVs NA servers and I play from New Zealand. I still get lag and I still move to slow sometimes.
just look at this person's signature. Yeah he was obviously too slow. it's totally his fault.
Lag happen nobody will deny that. in this game, it happen too often. What you see in this gif would happen 8-9 time to my friend during titan with weights. We quitted to play rift and she's avoiding all AoE perfectly. Woah

I've seen this a million times and it looks like a lag spike to me, the 'line' of the landslide appears for a far shorter period of time than normal.
just look at this person's signature. Yeah he was obviously too slow. it's totally his fault.
Lag happen nobody will deny that. in this game, it happen too often. What you see in this gif would happen 8-9 time to my friend during titan with weights. We quitted to play rift and she's avoiding all AoE perfectly. Woah
I think there are two things at play when people complain about lag in dungeons. First, is that the aoe's seem to decide if you are hit or not by when the aura dissappears as opposed to when the animation plays, causing the your character to be very far outside when the attack visually goes off and damage is applied. Second, is that FFXIV just doesn't seem to compensate for lag particularly well, and the encounter design does not seem to take that into account, leading to many people having to memorize patterns before hand so that they can start dodging an attack before it even begins. Both of these combine, make the game feel incredibly laggy. In the gif above, the person stepped out of the about 1 second before the aura dissappeared, but about 2.5-3 seconds before the animation played. It is bad lag, but the lag + animation offset make it look much worse.
SE's lag compensation could definitely use some improvement, but, I think just giving a little more leeway with dodge mechanics as well as synchronizing attacks so that they visually hit while the attack is checking for hits could go a long way.
Of course - maybe I just lag as well, making it seem like the check is done as the aura dissappears, while it is actually synchronized...
Weird, not one of my FC members living in NA were hit by any "post 2.1 lag issue". I hadn't heard about any *new* lag issues since 2.1. The only lag issues I had were between the novemeber hotfix patch and patch 2.1 where I would get random lag spikes. But for me at least, that stopped after 2.1.Basically all of my FC member living in NA were hit by the post 2.1 lag issue which rendered most endgame content unplayable, and all of the lag problems were solved by the WTFast service.
If SE is having budgetary concerns on opening more datacenters, perhaps they should consider providing their own WTFast-like VPN network which would increase their service quality while having their costs 'under control'.
As far as I'm concerned, network issues have decreased post 2.1, not increased.
quitted isn't a word. You quit this to play that, not quitted this to play that. Also, aoe in rift is not nearly as difficult to dodge with or without lag. It's less of an issue because the difficulty is lower, not because the network is better.quitted
Last edited by Alhanelem; 01-14-2014 at 02:42 PM.
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