Did this happen? or are we still waitingHello,
When starting the game and selecting a starting class, you will be assigned to the city-state where that class resides. However, we understand that some users wish to belong to a different city-state even though they started with a specific class. We are currently looking into a system that will allow you to change your city-state affiliation, and we are doing our best to have this ready for patch 2.1.![]()
You can change what Grand Company you were already in... as for the other part, I have no idea what soever.
bump
CM's?![]()
Pretty sure this was not implemented.
Bump. I'd really like to be able to change my city-state and see the main scenario quests I missed out on due to being forced to start in the wrong city-state.
You can change your allegiance. Just go to the town you want to join and talk to their representatives. First time is free, each time after is 50k gil. You have to be max rank in your current one in order to change however.
The OP's quoted comments are referring to when you create a new character, and being able to pick your allegiance and not have it decided by your class. That is not implemented.
I'd like to know as well OP, however, I'd also like it if the city states had their own storylines more akin to the XI city state storylines
There is a lot of lore in XIV. Each city state had their own history and how they got to be where they are now.
It'd be a shame to not explore thoroughly.
Not really - the starting city story finishes effectively once you get your airship pass - from then on all three city storylines converge as one regardless of starting city and remain as such for the rest of the game. Grand Company status in unaffected by starting city, as you can choose a Grand Company different from which city you started in.I'd like to know as well OP, however, I'd also like it if the city states had their own storylines more akin to the XI city state storylines
There is a lot of lore in XIV. Each city state had their own history and how they got to be where they are now.
It'd be a shame to not explore thoroughly.
The three cities all end up with the same basic scenario anyway and only differ in details (player helps the nation with it's immediate problems (involving the beastmen), during whichFrom then on it's the same storyline no matter what city you started in.the Archon for that city helps the player, ultimately leading to the revelation that the Ascians are stirring up the beastmen in the local area, and the player discovers that they can use the Echo. The player is then honoured by the city's leader as a hero in a special event, and then dispatched to the other two nations as the city's envoy to help organize a memorial event for the victims of the Calamity.
This is very much in keeping with how 1.0's starting storyline unfolded, although at least this time aroundSidequests go into more detail about the past history of each city though, especially the class quests from each guild, so those are worth doing as well if you want to get 'the full picture' of the lore of each city.everything is actually happening right then and there, and not just memories of events from ten years earlier experienced by the player unknowingly blundering around in the Echo.![]()
Last edited by Enkidoh; 01-13-2014 at 11:11 PM.
I played from Lv1 to Lv20 in Beta as a THM and then in EA/launch as MRD in, there really isnt much difference between the storyline text for Ul'Dah and Limsa, it pretty much unfolds exactly the same. So changing city-states seem pointless.
Also if people can pick there starting cities at game start hows that gonna work if "Oh I wanna be a CNJ but I want to start in Limsa not some forest"? Since the CNJ guild is in Gridania and I assume you get skills from it every five levels like the others, seems like you might be missing several skills to you get the airship pass and travel to the correct guild.
I don't mind if the story doesn't "replay itself" similar to changing ranks in XI..
I just want to change for OCD character profile reasons :P
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