Quote Originally Posted by Kuwagami View Post
Or at least, a suggestion for some future World Bosses.

Actually, we have 2 : Odin and Behemoth.
While the later has a 2 FATE chain before it's down, and thus you get a few minutes to get there if you aren't camping dragonhead all day, Odin pops and dies in seconds. He was up in balmung yesterday, at 50% health the time people start to shout and he was dead the time anyone could teleport there. In around 3 minutes, this so-called World Boss had vanished and all that was left were WHM raising everyone.

In short, these events are way too short (and btw, the fix SE did, though it allows everyone to get at least a hit, now prevents anyone I know to get gold).

What I discussed about in a LS I have, was about a different type of world event. Still using a 30 mins timer, an nearly unkillable beast which would give rewards on how well the team did during that timer, with a bonus to all the participants if it is downed within the time limit. But that would need to be really hard to do, and really impossibe within at least 20 mins.

The idea would be to give more opportunities for non hardcore players to see the world bosses at least once in their entire play time (personnal record : 2 behemoth and no odin, even when I run as soon as I have the info).
Maybe, 20 minutes is a long fight, if it was well done it would be annoying to endure for some players I'm sure... If it had any important mechanics, I think the way GW2 did it was nice... A good anticipation, with pre-fates and such... A good chunk of health according to how many players are engaged on it....
A lag-free server... (yesterday on that very same odin) neither me nor anyone in my party could get their combos done due to the insane amount of lag... I would get AF/UI buffs super late, never getting that fast cast from switching, my spells doing delayed dmg, procs being used but not counting cause it took forever to realise I actually used the spell... My DRG friend couldn't do his combos properly lol...

We managed to get silver np, but gold? Impossible. Now that everyone can actually see him and don't spam AoE nonstop he dies too fast. And we get this type of lag.

Something should be done. I liked the world-boss dragons in GW2, specially that one "death" dragon. Was rather fun (can't remember exaclt the name, Tequatil or something).