I joked about this with my FC, have a dungeon that functions like a Final Fantasy Tactics game and each round you get to move your character and select a skill xD. Enemies would work the same way.


I joked about this with my FC, have a dungeon that functions like a Final Fantasy Tactics game and each round you get to move your character and select a skill xD. Enemies would work the same way.


I'd be in and likely doable. Make the whole arena out of tiles like the BC1 fight. Each time you move onto a new platform it locks you in it (lockout walls like on the final boss in Sunken Temple). Or a stacking debuff you gain each tile you step on that stuns you for X period after you step on whatever number. Actions giving something similar.
I support both these ideas. Totally doable and would make for a nice change of pace, as well as make players think strategy. I think each turn would need a time-limit, though. Something fair, like 30 seconds, where if someone has to go AFK or gets a lag spike/disconnect you can skip them and it doesn't hold up the party indefinitely, but not so short they're rushed or long they just get bored and leave.
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