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  1. #1
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    I joked about this with my FC, have a dungeon that functions like a Final Fantasy Tactics game and each round you get to move your character and select a skill xD. Enemies would work the same way.
    (4)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kule View Post
    I joked about this with my FC, have a dungeon that functions like a Final Fantasy Tactics game and each round you get to move your character and select a skill xD. Enemies would work the same way.

    I'd be in and likely doable. Make the whole arena out of tiles like the BC1 fight. Each time you move onto a new platform it locks you in it (lockout walls like on the final boss in Sunken Temple). Or a stacking debuff you gain each tile you step on that stuns you for X period after you step on whatever number. Actions giving something similar.
    (1)

  3. #3
    Player
    Firefly's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Vic Velarius
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fluttersnipe View Post
    How cool would that be? Just a silly quick dungeon with one boss, or a trial that's turn based.
    Quote Originally Posted by Kule View Post
    I joked about this with my FC, have a dungeon that functions like a Final Fantasy Tactics game and each round you get to move your character and select a skill xD. Enemies would work the same way.
    I support both these ideas. Totally doable and would make for a nice change of pace, as well as make players think strategy. I think each turn would need a time-limit, though. Something fair, like 30 seconds, where if someone has to go AFK or gets a lag spike/disconnect you can skip them and it doesn't hold up the party indefinitely, but not so short they're rushed or long they just get bored and leave.
    (2)