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  1. #1
    Player
    MortonTaru's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Morton Taru
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Great ideas, but I think something that would greatly benefit treasure hunting would be both riddles and maps that lead to more maps.

    Riddles would add some depth and allow for some lore building.

    Maps that lead to more maps and eventually an ultimate battle/prize would feel more rewarding, especially if riddles were wound in. Make treasure hunting more about the HUNT.
    (4)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MortonTaru View Post
    Great ideas, but I think something that would greatly benefit treasure hunting would be both riddles and maps that lead to more maps.

    Riddles would add some depth and allow for some lore building.

    Maps that lead to more maps and eventually an ultimate battle/prize would feel more rewarding, especially if riddles were wound in. Make treasure hunting more about the HUNT.
    Maps designed towards DOL and DOH would be fun. For DoL could have the riddle like mentality where it leads you to a special node to obtain new rare materials only gained through said gathering node.

    For DoH a riddle or hint to unlock the use of new schematics.
    (3)

  3. #3
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Airget View Post
    Maps designed towards DOL and DOH would be fun. For DoL could have the riddle like mentality where it leads you to a special node to obtain new rare materials only gained through said gathering node.

    For DoH a riddle or hint to unlock the use of new schematics.
    Great idea.
    (1)

  4. #4
    Player
    Fizzy's Avatar
    Join Date
    Mar 2014
    Posts
    81
    Character
    Fizzy Grumblebelly
    World
    Malboro
    Main Class
    Archer Lv 60

    Customized Treasure Hunt/ Item Drop

    I've really enjoyed doing the maps so far in the game but thought of a few ways to modify it to regular gameplay. This doesn't have to replace maps but only add to the options of finding treasure.

    – Item Drop would allow a player to discard an item from their inventory onto the map for others to find or pick up. This would encourage exploration or roaming in areas of the map where one would normally not go. Basically, one man's trash, is another one's treasure. The Scenario could work in different ways such as:

    1) Items would remain where dropped for a specified amount of time. Once time expires, item would vanish to prevent item build up on zone maps. Time allowed would be determined by what the server could handle.
    2) Items that are dropped or discarded would automatically go to the nearest hidden treasure box placed throughout the maps. This would encourage daily or weekly journeys all over to uncover random treasure and to make better use of the lesser used areas of the maps. Treasure chests would not be highlighted in any way. If treasure chests are located near high level fates, there could be a chance an item would be added to that treasure chest if the fate boss or creature is defeated.
    3) Customized Treasure Hunt – This would allow for a crafter to make their own treasure chest and fill it with their choice of treasure. Achievements are given for crafting chests with different level contents. Achievements could also be based on treasure themes (gatherer's treasure or mage treasure). Chest levels could be determined by either the average level of all items, or level of highest item in chest. There would be a minimum requirement for number of items in chest. Map placement for treasure could be either a.) freely placed by crafter where a “successful” placement would be somewhere where the treasure isn't discovered within a certain amount of time from placement, or b.) a treasure distribution system that places the treasure for you. This could be anything from a charity moogle to a drop from a flying creature. Only “successful” placements would count toward achievements. Competitions could even be held on who could get the highest level chest to remain hidden the longest.

    I think 2 and 3 would be a lot of fun. It would give more reason to roaming and not teleporting everywhere. I know I have discarded a lot of things in the past just to make room in my inventory when someone else could have used it.
    (0)
    Last edited by Fizzy; 03-21-2014 at 06:41 AM.