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  1. #1
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I never played 1.0, so please forgive my ignorance in this respect: In a lot of the overworld maps there looks like there are pieces of the map that just went unfinished, but you can still see faint outlining of areas that are unexplorable. Almost as if they are underground or something. Are these parts of the map that just haven't been added into ARR yet, or are they pathways that lead underground for future content?
    (0)

  2. #2
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by JayCommon View Post
    I never played 1.0, so please forgive my ignorance in this respect: In a lot of the overworld maps there looks like there are pieces of the map that just went unfinished, but you can still see faint outlining of areas that are unexplorable. Almost as if they are underground or something. Are these parts of the map that just haven't been added into ARR yet, or are they pathways that lead underground for future content?
    For referance, the Crystal Tower area was on the map in 2.0, but it was only opened up in 2.1
    So with future patches and expansions, the world should get much larger.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mihael_Longclaw View Post
    For referance, the Crystal Tower area was on the map in 2.0, but it was only opened up in 2.1
    So with future patches and expansions, the world should get much larger.
    This makes sense, and is also why I roll my eyes at the people complaining the world is not big enough. All in due time.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Duelle View Post
    This makes sense, and is also why I roll my eyes at the people complaining the world is not big enough. All in due time.
    It's still not going to fix the scale, unfortunately.
    (0)