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  1. #1
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ShinigamiKayla View Post
    don't forget about Ruins of Amdapor in South Shroud by Camp Tranquil~ Lambs of Dalamud still arent out of the fight yet ;o
    Seems like this is happening if the next Live Letter info is to be believed: http://na.finalfantasyxiv.com/lodest...56ecb3b0f22c34

    Catch a glimpse of the Ruins of Amdapor*, where players will delve deeper into the mysteries of this lost civilization.
    * Dungeon name is subject to change.
    (2)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I never played 1.0, so please forgive my ignorance in this respect: In a lot of the overworld maps there looks like there are pieces of the map that just went unfinished, but you can still see faint outlining of areas that are unexplorable. Almost as if they are underground or something. Are these parts of the map that just haven't been added into ARR yet, or are they pathways that lead underground for future content?
    (0)

  3. #3
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by JayCommon View Post
    I never played 1.0, so please forgive my ignorance in this respect: In a lot of the overworld maps there looks like there are pieces of the map that just went unfinished, but you can still see faint outlining of areas that are unexplorable. Almost as if they are underground or something. Are these parts of the map that just haven't been added into ARR yet, or are they pathways that lead underground for future content?
    For referance, the Crystal Tower area was on the map in 2.0, but it was only opened up in 2.1
    So with future patches and expansions, the world should get much larger.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mihael_Longclaw View Post
    For referance, the Crystal Tower area was on the map in 2.0, but it was only opened up in 2.1
    So with future patches and expansions, the world should get much larger.
    This makes sense, and is also why I roll my eyes at the people complaining the world is not big enough. All in due time.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Duelle View Post
    This makes sense, and is also why I roll my eyes at the people complaining the world is not big enough. All in due time.
    It's still not going to fix the scale, unfortunately.
    (0)

  6. #6
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    If you walk through the Sylph lands, you can see the road that leads to Ala Mhigo, so I can imagine one day we will a quest series where we take back it from Garlean control. Also the NPCs in Camp Tranquil reference the Ruins of Amdapor in passing as being a place full of treasure guarded by demons...it will definitely be an instanced dungeon at some point.
    (1)

  7. #7
    Player
    Neralyte's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Benedicte Courcel
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Icewall in western most Coerthas - I know it's currently impossible for anyone to breach it, but maybe someday.

    The mine the guys are working at west of Fallgourd - This is likely just a place of interest but I wouldn't mind seeing it open up one day.

    The invisible city in eastern Than - Would love the chance to dive into this area.

    The floating city in outer La Nosc - Again, would love to get amongst that.

    The list is vast and you can point out probably hundreds of places that could be opened up, but that's sorta the point for an MMO really... Never run out of content =P
    (1)

  8. #8
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    dont think we need anymore dungeons. Mainly because theres too much gear between i55~65. By the time u got all the drops u need for i55 gear you already have enough phil for all your darklight gear.

    Would like to see something new in terms of dungeon rewards.
    (0)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,903
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Beetle View Post
    dont think we need anymore dungeons. Mainly because theres too much gear between i55~65. By the time u got all the drops u need for i55 gear you already have enough phil for all your darklight gear.

    Would like to see something new in terms of dungeon rewards.
    Well each major update will add higher ilevel required contents for both Main story quest and normal stuff.

    By 2.3 we can expect the Leviathan battle to require a player to have between ilvl 55 - 60 just to enter and by 2.4 the next story required Primal/Boss fight may go up to ilvl 61 - 65 for minimum requirement.

    Each major update is increase the ilevel for Normal content like the Main storyline and Endgame as well.

    By 2.5 ilevel 70 will no long be deemed starter level gear but normal content level gear due to introduction to content in the ilvl 65+ zones and Coil heading into the ilvl 100 or higher gears and CT having ilvl 90 or higher gears.

    So it will not be too long before ilvl 65 and higher dungeon gears will be introduced with higher ilevel required dungeons.
    (0)
    Last edited by EdwinLi; 01-14-2014 at 08:34 AM.

  10. #10
    Player
    Otho's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Gazra Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    the only problem with having new dungeons is that the older ones become unused. True, as I am also quite sick of the current three primals, reusing content is a little frowned upon. However, if events caused you to go back into some of the older dungeons to open a new wing or area that wasn't available before with a new set of bosses would that be so bad? I personally don't mind hard mode...but extreme mode really just feels like "omg we must give them more stuff to do."

    I would think that the arrival of a new primal, say leviathan, would cause power shifts in the beastmen tribes and cause surrounding areas to be affected...sadly all of this thread is very hypothetical even if we can clearly see how areas can be used for future dungeons and story arcs. Just look at world of "not to be spoken of ever on this forum" and how there were zones from vanilla that had no purpose until several expansions later.
    (1)

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