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  1. #1
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by PenutButter View Post
    There is no reason to start a fight with bliz 3. You should time your thunder 3 so that it hits right as the tank pulls, then hard cast a fire 3 or swift cast it depending on if you're gonna save it for flare or not.
    Full Mana when beginning your Fireburst would be a acceptable reason for me... **

    but that´s a topic they will discuss eons..

    In T8 for example, where you do mostly single target
    -> I cast Blizz3 as opener (precast, so it hits exact at the pull)
    -> T1 just for the proc-chance and the mp refill
    -> Fire3 and there we go...

    Thus, I am starting with the DoT up, Full MP and fastest way possible in my Firephase...

    In Add phases, like when the Dreadnought spawns, I try to time it to be in UI3, and cast 2 times a T1 on both, instead of one T2 -> DoT Damage on both and increased Proc Chance...

    ** and for the mathematics who adjust piety so you have right enough MP left to Blizz3 -> T2 without being dependant of the Tick...

    Quote Originally Posted by Aanmer View Post
    Psh you don't need Quelling Strikes! Rip that hate and make the tank feel like a baddie and make the other DPS impressed.
    Spoken like a true teamplayer ^^

    If you really try to impress, do the "Firework rotation" (name to be copyrighted)

    Fire3 -> Flare -> Convert -> Flare -> Transpose -> Flare -> Flare -> Transpose -> Flare -> Flare -> Transpose...

    this makes funny shiny lights, unfortunately, most mobs don´t survive ´til i am up for my 4th Flare...
    (0)
    Last edited by wicked-one; 06-17-2014 at 09:11 PM.
    Never a mind was changed on an internet board, no matter how good your arguments are...