Amazing name, poorly designed skill.
Amazing name, poorly designed skill.
Would be great if the entire spell changed to be personal CD. We only have one at the moment "Raging Strike", having a second CD that increase elemental damage for few seconds would be great and make the spell not just useful but great job addition instead of the support useless spell it is atm. Even something like 5%-8% would be nice.
Yes please. BLM is the only class with only one CD and Raging Strikes is one of the longer ones.Would be great if the entire spell changed to be personal CD. We only have one at the moment "Raging Strike", having a second CD that increase elemental damage for few seconds would be great and make the spell not just useful but great job addition instead of the support useless spell it is atm. Even something like 5%-8% would be nice.
I suppose we can pop Ether for an extra Flare for a dps increase, but I'd hardly put that on the level of a real CD.
a buff skill that increases critical hit chance would be nice.Would be great if the entire spell changed to be personal CD. We only have one at the moment "Raging Strike", having a second CD that increase elemental damage for few seconds would be great and make the spell not just useful but great job addition instead of the support useless spell it is atm. Even something like 5%-8% would be nice.
I completely forgot about SV.
Never thought of PvP, as it's something I have no interest in whatsoever, although I 'could' see a potential use, again it's still such an 'if' skill that there are better things to keep my eye on.
Maybe increase resistance to elementally aspected DAMAGE by 30% instead of just increasing resistance? . Then this would work for any physical or magical damage, and keep in line with the THM/BLM lore. It would be like a combined Manawall/Manaward combo (less potent in one regard, yet just as potent in another), that doesn't enhance the BLM itself.The spell flat out sucks as is and we don't even have a use for elemental resistance. Materia resistance is a waste as well. I agree the spell needs a complete change, but not the change you suggested. Your suggestion unfortunately keeps the spell at the suck level. It won't help it in other words.
Also, yes I do know that there are better ways to fix this, however if you want something different, then that requires a lot of effort, testing, and balancing. I don't think my suggestion breaks anything balance wise and is just a nice little niche skill a BLM can bring to the party. The elemental aspects are there (otherwise why even 'start' developing resistance stats and materia..?), and they can be utilized without having to change anything major.
Last edited by Hekmatyar-Koko; 01-14-2014 at 10:49 AM.
It's really great actually. I've used it on multiple occasions to save tanks and healers. But the thing is, DPS is suppose to DPS. If everything goes well, you don't need to use it. So if you're running in a group where everyone knows what they're suppose to do, you will never use it.
30% is huge.
Correct me if I'm wrong, but currently there are only 5 damage types.
Slashing
Blunt
Piercing
Magic
For lack of a better term, "True".
The physical damage is split accurately, or the damage buffs that the tank/PDPS throw up check class rather than damage type, but the three (Slashing, Piercing, Blunt) work correctly.
There is no noticeable gain from using Apocatastasis. It is a joke spell. It increases elemental resistances when there is actually no elemental damage. Just magic damage. (Foe Requiem is a flat magic damage increase as opposed to elemental resistance; Far as I know, Holy is increased by it, as is Scathe.)
Most Boss moves fall under Physical, magic, or "True". True damage being the stuff that Hallowed Ground, Holmgang, or other damage reduction properties doesn't affect at all.
Even Manaward is kinda strange. It negates the damage of the bomb in Titan, but it doesn't do anything if you eat a plume from Ifrit.Correct me if I'm wrong, but currently there are only 5 damage types.
Slashing
Blunt
Piercing
Magic
For lack of a better term, "True".
The physical damage is split accurately, or the damage buffs that the tank/PDPS throw up check class rather than damage type, but the three (Slashing, Piercing, Blunt) work correctly.
There is no noticeable gain from using Apocatastasis. It is a joke spell. It increases elemental resistances when there is actually no elemental damage. Just magic damage. (Foe Requiem is a flat magic damage increase as opposed to elemental resistance; Far as I know, Holy is increased by it, as is Scathe.)
Most Boss moves fall under Physical, magic, or "True". True damage being the stuff that Hallowed Ground, Holmgang, or other damage reduction properties doesn't affect at all.
This.
By name, I was expecting a bind that inflicted a tri-elemental dot for it's duration, mimicking the BLM elements of fire, ice and unaspected (scathe). Boy was I let down.
Or, it would act like Alter Time from WoW and snapshot your character when cast, including all buffs and such, and then 6 seconds later, go back to that snapshot, allowing you to extend your buff durations by 6 seconds.
Both of those fit the name, definitely much more than the load of crap it is now. I can only hope they change it, or buff it, just make it useful so it doesn't feel like wasted effort on just pressing the button for it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.