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  1. #1
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50

    Future Job Ideas



    These are just my speculations about future secondary jobs. I had gradients going but the darker colors took precedent and it conveyed the wrong ideas. Basically, I was thinking Samurai could be a DD that could off tank very well. Knight would have tank status, but be able to deal pretty good damage with counter attacks. Also, as I mentioned before, this was an old image. I also had Chemist going into 2 un-named classes that would throw vials. (One Debuff and one Healer) This could maybe start the DoH requirements making it get extra skills for having a higher Alchemist if people really want to go that route.

    EDIT: I used the wrong image. I had fixed this, but the requirement for Black Mage is Archer. XD

    Quote Originally Posted by Vid View Post
    As long as the Ninja doesn't have to rely on consumables to actually tank I have no problem with them becoming a tank. FFXI Had the problem where 1% of the actual Ninja tanks used their tools like there was no tomorrow, and they were awesome tanks. However for the rest of the 99% they barely used any tools, if at all, and failed miserably.

    The rest don't look bad, although when I think of a Dark Knight I think of 2 handed weapons, not 1. Of course I'm a little biased since my EQ and FFXI days.
    In my mind the Dark Knight was intended to be more of a caster. I was thinking they could cast magic with their free hand. Meh. lol

    Quote Originally Posted by Deedsie View Post
    I do not see Red Mage in there.
    That's because I made the Dark Knight very similar to Red Mages. xD

    Quote Originally Posted by Anonydort View Post
    ninja as a tank? yeah, no. never again. terrible thread
    Why is it such a bad idea? It didn't work in FFXI I know, but if the skills were used masterfully, it was a pretty darn good tank. I think a good evasion tank could really switch up the game play. Require less healers as his whole goal is to not take damage at all. Coming from Pugilist it could get Second wind to restore any damage it DOES take. In theory you could not need a healer at all in pre endgame dungeons with a ninja tank.

    Quote Originally Posted by MrSmiley View Post
    I would rather see Dancer come form pug as a healer (I notice you include no healers) and templar from lancer (similar idea though) as tank. Samurai seems a little off coming from mrd, Id rather berserker as DD and have sam/nin come from more proper classes later. I agree with sniper/ranger (probably be labled ranger) sorc is an interesting idea. I always thought we could maybe get geomancer from con, but if we did we would want sep job weapons ( like you also mentioned). The theme is close, just the weapon off, unlike say the sam idea where both are off.
    I could actually see Dancer being a Buff role (if buff and debuff became roles) rather than healer.
    (6)
    Last edited by OrganizationXIll; 09-12-2013 at 12:59 PM.

  2. #2
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    As long as the Ninja doesn't have to rely on consumables to actually tank I have no problem with them becoming a tank. FFXI Had the problem where 1% of the actual Ninja tanks used their tools like there was no tomorrow, and they were awesome tanks. However for the rest of the 99% they barely used any tools, if at all, and failed miserably.

    The rest don't look bad, although when I think of a Dark Knight I think of 2 handed weapons, not 1. Of course I'm a little biased since my EQ and FFXI days.
    (1)
    It's not that I forget, it's just that I don't care.

  3. #3
    Player
    Arimer's Avatar
    Join Date
    Feb 2013
    Posts
    6
    Character
    Arimer Pendos
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I so hope samurai comes in, Loved that class.
    (1)

  4. #4
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Its a nice start but I'd rather they stick to the formula they had in FFT. It just seems to make more sense to me. I have not played FFXI but I liked the fact that in FFT to unlock DRK you needed to kill 50 enemies and have a Black mage and Knight maxed. Also the Dark Knight should use great swords to give them a more glass-cannon feel. It would make their life drain a very important role in staying alive. Good work and fingers crossed that the DRK and SAM returns because that is my most fave classes in any game period
    (1)

  5. #5
    Player
    Saii's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Saii Yuuki
    World
    Diabolos
    Main Class
    Pugilist Lv 80
    I hope they bring back Puppetmaster and Beastmaster from FFXI. I know they weren't the most popular but, they were still really fun to play.
    (2)

  6. #6
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I do not see Red Mage in there.
    (3)

  7. #7
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    damn that chart was a lot of work for no reason.
    (5)

  8. #8
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    I would rather see Dancer come form pug as a healer (I notice you include no healers) and templar from lancer (similar idea though) as tank. Samurai seems a little off coming from mrd, Id rather berserker as DD and have sam/nin come from more proper classes later. I agree with sniper/ranger (probably be labled ranger) sorc is an interesting idea. I always thought we could maybe get geomancer from con, but if we did we would want sep job weapons ( like you also mentioned). The theme is close, just the weapon off, unlike say the sam idea where both are off.

    edit: I would alos like to see a class with bst and blm as its jobs :P one tames, one learns them
    (0)

  9. #9
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Red and Blue Mage would be interesting. Perhaps they could expand the Job system to make 3rd classes by requiring 2 Jobs at certain levels (30/15, 30/30, 50/25, or 50/50). And yes I mean jobs (2nd classes, like BRD), not classes like THM.
    (3)

  10. #10
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Marxam View Post
    Its a nice start but I'd rather they stick to the formula they had in FFT. It just seems to make more sense to me. I have not played FFXI but I liked the fact that in FFT to unlock DRK you needed to kill 50 enemies and have a Black mage and Knight maxed.
    Was very similar in FFXI, in fact you had to do a specific quest to become a Dark Knight that required you to kill so many enemies using a 2 handed sword. You could not kill the enemies by any other means except by using the sword for it to count toward the total.

    FFXI had various quests to unlock all of the classes, but unlike here, they weren't in the form of a crystal that you equipped over your current class, they were completely separate classes and started out as level 1. Summoner was not a starting class in that game, you had to actually unlock it at level 30, and then you could play your summoner starting at level 1.
    (0)
    It's not that I forget, it's just that I don't care.

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