Quote Originally Posted by Ryios View Post
How a game can succeed:

-Don't create a user forum
-Don't read reddit
-Don't listen to emails

-Use an in game survey system and reporting system to get feedback
-Build the game the way you think it should be built.
-Ignore the vocal majority that is the player minority.
You do realize that in saying such, you have acknwoledged that your feedback is to be ignored when it comes to gushing about FFXI right?

Regardless, I did play FFXI from launch until after Abyssea and I have to agree that FFXI is in many ways, not what it's romanticists claim it was. It did have a growing Endgame, though NA members only remember Zilart patch on due to it being Japan Only for its first year (ARR is in its first year, reconstruction from 1.0 reset that clock due to the workload of remaking a game.) The endgame continued to span out as expansions were released. But it was myred with similar game-play suppression like heavy gil costs for Dynamis entry, Lockout on repeat Dynamis entry - and absolutely abysmal drop-rates. Not to mention story progression lockouts (JP Midnight!)

They were also very slow to look at issues and patch them, where as here we've already seen efforts to correct some of the issues, especially concerning party balance, that were popping up.

I loved FFXI, for what it was, a deeply flawed game with a close community and a sense of wonder to it. But it in no means was glory and sunshine. It was dirty, grindy, plagued with issues from rampant elitism to RMT and Third Party Tool domination.

But in many ways it was also beautiful.

Just, not worth repeating.