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  1. #5
    Player
    SokoSplat's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Soko Splat
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Thanks for the input Seobit. However, I excluded raging strikes and contagion on purpose.
    The goal was to show a baseline of SCH <-> SMN in a skillset.
    RS is nice, I have it bound to bio II and use it religiously on SMN, so don't take it as me saying not to use them but while it sounds like a pretty substantial boost (since you can tick it off pre-dot)
    the output of a RS vs non RS is not as appealing as a 10% perma CS:
    w/o RS:
    92,95,88,91,88,87
    bio: 541 (30.1)
    w/RS:
    104,113,109,104,104,106
    bio: 640 (35.6)

    RS comes out to be a lower end version of cleric stances native 10% damage increase. CS is perma 10%, RS is 20% over 20 sec 180s cooldown.

    As for pet DPS with gear:
    I unequipped all but omnilex, summoned garuda
    Attacked a lightning sprite in mor dhora with these results (first 9 wind blade attacks):
    int: 302 (no gear)
    windblade:
    123,117,120,125,122,118,126,118,121
    total damage: 1090
    recast: 2.94
    41.2 dps
    int: 437 (dl gear):
    180,190,183,194,185,176,191,194,188
    total damage: 1681
    recast: 2.92
    63.96 dps

    int dif between IL70/90 : 50 (so like 10.242 dps on a low level mob). [only includes 1 ring] (does not include zenith weapon, also there might be other factors to determining pet damage that I am unaware of).
    *edit* other pet skills are not included because of their high recast [aerial slash] and shockwave not casting unless mob is close

    Contagion is a whole other bag of worms. The principle is the same, but the damage variation depends on your GCD usage during (depending how fast you spam ruin II it changes the impact of how much damage contagion really does increase). The math for contagion comes out pretty high if a fight lasts that long but in longer fights bosses often disappear (and don't take damage from dots even though their timers still tick down) and the several events that come into play really hurt the potential benefits of contagion. In the end the variables become somewhat improbable to determine proper damage without substantial analysis [things like bane, for example can throw the numbers way off].
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    Last edited by SokoSplat; 01-13-2014 at 07:32 PM.