Just to make it clear: I do not regret 2.0 warrior at all. I like the job how it is now.
I'm just trying to explain how 2.0 was reactive and how 2.1 is proactive.
Just to make it clear: I do not regret 2.0 warrior at all. I like the job how it is now.
I'm just trying to explain how 2.0 was reactive and how 2.1 is proactive.
That would just be turning Foresight into a Rampart clone. It would also be powering up PLD just as much as WAR since Foresight is a CC.
As was stated before, there was only a single reactive aspect to WAR in 2.0: Inner Beast. Even then, it was somewhat proactive because you still had to generate the Wrath stacks before you were able to make the response. Everything else that WAR did was proactive. People got *way* too hung up on Inner Beast in 2.0 and, because of it, basically thought that WAR was *all* about self healing when it actually amounted . The self healing was just the mechanic accessed by the defining feature of the WAR: Wrath. The defining feature of WAR is *still* Wrath and, in fact, because of the 2.1 changes, you are actually encouraged to use it *more*.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




