Quote Originally Posted by Nalou View Post
And yes, War 2.0 was meant to be reactive, because it was centered around using IB to recover from a big blow, and using abilities like Vengeance and Berserk to finish a 5 stack faster in order to recover (which implied some little management). Thrill of Battle aside, warrior had no proactive CD to pop to anticipate incoming blows and ToB is double-edged because it can also be used to recover.
Now you've lost me. Foresight, Featherfoot, Vengeance, Berserk are all (even in 2.0) proactive skills. You weren't using them to counter something the enemy HAD done, you used it ahead of time. I already said ToB could be proactive or reactive. Inner Beast is one skill that's not even Warrior exclusive(big hit + self heal? hrm...Life Surge). The only thing exclusive to Warrior is Wrath.

I'm not even sure why you continue to say if IB and SC were cooldowns nothing would change, because right now, IB and SC aren't on 20 sec cooldowns. It's an either/or situation, with Unchained in the mix. How would NOT having to make that choice of what to spend stacks on not fundamentally change the nature of the class? Because you still use Butcher'S Block?