Quote Originally Posted by Zegreiart View Post
Kinda feels like you didn't really read much of anything I wrote. I never once mentioned I have issues with managing wrath stacks.
And that's the issue. You're focused upon the mechanic as opposed to the playstyle. A class is defined by its playstyle, not by the mechanics used. WAR has always been defined by Wrath generation and management rather than the self healing that you (and many other people) focused upon to the exclusion of pretty much anything else. All of the WAR self healing could be removed completely and be replaced by more mitigation and it wouldn't do anything to the WAR playstyle. The only difference is the specific mechanic used. The Defiance benefits could be replaced by a flat 20% DR (yes, *slight* buff, but that's beside the point) and, even though WAR would see smaller heals on it and wouldn't get to experience the huge max hp numbers, it wouldn't change how WAR played because 20% DR does the exact same thing as 25% + hp and 25% +healing.

Basically, you focused on the wrong aspect of WAR when choosing it. You focused upon a mechanic rather than the playstyle. Mechanics are *always* fluid and prone to changing, especially for balance purposes (which is what you're perturbed about; self-healing wasn't effective so a majority of it was replaced with flat mitigation) but playstyle is a relative constant (changing overall playstyle requires massive changes to a class/job).