There's a reason why they moved the Healing Increase % from Wrath stacks into Defiance. So that you use the system they intended for you to use; Wrath skills.



There's a reason why they moved the Healing Increase % from Wrath stacks into Defiance. So that you use the system they intended for you to use; Wrath skills.

Honestly, what I think some people would have wanted is mostly what we got, but left IB alone and made Foresight give the DMG reduction that current IB has.
That'd be pretty awesome to have. If you were geared enough to make proper use of IB. Cause self heals are terrible or over powered. Needs to scale with incoming damage, not outgoing damage.
The name foresight seems to suggest you know whats coming, there fore should increase your passive mitigation (parry,dodge). The defense increase really doesn't make sense. And a rampart clone? I agree w/ Kitru, that's a poor idea. The spell itself does need help, I think it would be great if it would increase your available Wrath stacks or something to allow for a larger IB heal/buff time, or increase Wrath stacks so that you can build past five and achieve faster IB's at certain points in the fight. THAT would be far more welcome and creative, no?
I don't always pug, but when i do, it's with Pretty Ugly Guys
Just to make it clear: I do not regret 2.0 warrior at all. I like the job how it is now.
I'm just trying to explain how 2.0 was reactive and how 2.1 is proactive.
That would just be turning Foresight into a Rampart clone. It would also be powering up PLD just as much as WAR since Foresight is a CC.
As was stated before, there was only a single reactive aspect to WAR in 2.0: Inner Beast. Even then, it was somewhat proactive because you still had to generate the Wrath stacks before you were able to make the response. Everything else that WAR did was proactive. People got *way* too hung up on Inner Beast in 2.0 and, because of it, basically thought that WAR was *all* about self healing when it actually amounted . The self healing was just the mechanic accessed by the defining feature of the WAR: Wrath. The defining feature of WAR is *still* Wrath and, in fact, because of the 2.1 changes, you are actually encouraged to use it *more*.

Maybe some would considerate it a noob question, but i'll give it a try : is accuracy that important ? I mean, I read somewhere our cap was 472 for BC. But since 2.0 and its huge aggro boost, does it matter if there are some miss occasionnaly ? Do I have to go absolutely for those 472 or can I be satisfied with 460 for instance ?
Last edited by Flying-gg; 01-30-2014 at 01:43 AM.
For everything but Coil, accuracy is basically worthless; you'll hit the required accuracy without even trying. For Coil, it does matter, but not so much for aggro generation purposes but for combo purposes: if you miss an attack, you don't get the combo credit, so missing a BB not only doesn't get you the enmity/damage, but it forces you to start over from Heavy Swing.

Ok. For some reason, I always assumed missing an attack allow you to try it with the combo at the exact same point.
I know this was the case in arr beta, but I have no clue when(if?) they changed it. It's easy to get close enough to cap with some gryphonskin; I don't see much in the way of misses during combos, and haven't really pushed progression for a while.

Also, if you're like me and have crap luck in Coil, you'll have a lot of myth gear which the right side is terrible for accuracy. I use Stuffed Cabbage to make up for my crap accuracy in BC.Maybe some would considerate it a noob question, but i'll give it a try : is accuracy that important ? I mean, I read somewhere our cap was 472 for BC. But since 2.0 and its huge aggro boost, does it matter if there are some miss occasionnaly ? Do I have to go absolutely for those 472 or can I be satisfied with 460 for instance ?
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