I can only give you my opinion on the matter. I signed up to be a warrior because self healing appealed to me quite a bit. It wasn't great, and it needed lots of work, but I was willing to ride the storm in hopes that they'd take the time to actually make it work with %HP returns, or absorbs, or something! However, I eventually decided that I didn't want to wait another month or so because I had selected the wrong class at start, only to hear, and then experience, that it was paladin or bust, so I quit in October and only came back a few days ago to see these changes.
What I got was a bandaid fix (granted it works, don't get me wrong) that makes me feel like paladin v2.0. After a few days of playing (NEET here, so by playing, I mean lots of it) I don't have that same drive I used to. First time I hit IB, I was dismayed by it. I expected that somewhat large number to pop up. Did I get it? Nope. Saw a nifty little buff for 20% damage reduction that lasts 6 or so seconds. I thought, "hey, not bad!" Then I started thinking about it and looked at my other abilities and how they were changed up or left alone.
I saw the SP buff and thought it was great, but I still don't understand why it gives such a pittance of healing. I looked at Bloodbath, nothing happened there. So I fired up the patch notes and spent an hour or so looking over everything and doing some thinking. Eventually I came to the conclusion that I should have just leveled a paladin. Nothing we do is unique compared to them. We stepped into their territory, giving up identity for a quick (and easy) fix.
As much as they want a thriving game (and I do too), this is borderline unacceptable to me. %HP returns, absorption, anything like that would have made me happy. Because of the identity of the class. I want to really dig in and get into the game, but it's ridiculously hard for me to do when I feel like another class in different gear mechanically. IB is our lifeline. It is the one thing we can reliably do to handle predictable burst. During beta when I saw all the small bits of self healing and such, I was excited. I was impressed another company wanted to have diversity in their tanks (especially since there's only two).
It'd take lots of work (more than SE apparently cares to do, but that's just me upset about it). I have plenty of ideas that'll never see the light of day to make it work, genuinely because I feel SE is very happy where things are. At this rate, I'm not sure I really want to wait on another tanking class and hope it's not only different, but has actual effort put into making it work so it doesn't step on the toes of paladins.
Warriors have a very fun kit to use, but mechanically, I'd rather just play a paladin instead. That said, I won't because their kit looks boring as hell with neat effects tied to them. I mean, not seriously anyway. Might level one up so I can see the CDs, effects, and how their abilities work so I can just draw up a way to make self healing work for a warrior treating returned HP/absorbs like a %dmg reduction effect just for my own peace of mind.
To you other warriors, please, I'm begging you, help me get over this dark cloud and enjoy the class again, because at this rate, I'm just not sure and it really sucks.


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