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Thread: Warrior Tanking

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  1. #1
    Player
    Sivara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    47
    Character
    Sivara Mahiloh
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Thank you for writing this. I had a pretty decent understanding of Warrior just from learn-by-doing but I felt it was somewhat insufficient. I've been reading gear threads and tanking threads and they almost always degenerate into MMO jargon about mitigating your rotation to glargacept your blargey-blargh VITSTRPAR or whatever, or people end up dick-fencing about stats, and I can't comprehend what's going on because my eyes are rolling so hard. Your write-up is pretty clear and easy to follow and some concepts are starting to click with me.
    (1)
    Did you hear about the new study on dragons published by Ishgardian scholars? It was quite thorough, but peer reviews said it was Biast.

  2. #2
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Thank for the guide, learned a lot from it.
    I do however feel that holmgang has some if only rare usefulness, where it can save the party when the healer is a little busy and ur getting rammed into oblivion.
    I haven't tried it in pvp though, I have a feeling it would be very usefull. Anyone with experience in pvp?
    (0)

  3. #3
    Player

    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    201
    Wow! Thanks for this I've been looking everywhere for a WAR guide I'll be 50 tonight hopefully
    (1)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I'm not a big fan of macros for my abilities.

    Macroing Combo Abilities:
    My understanding is that triggered combo abilities are queue'd up on the server as long as you press them near the end of their cooldown. However, when in a macro they don't benefit from this. In my own experience, I have found this to be true. I used to have heavy swing macro'd, when I switched to using just heavy swing (no macro), there was a noticeable increase in the rate in which I burned TP. The result is that all your combo abilities are delayed by a fraction of a second when you include them in macros. That may not sound like much for a single swing, but it will add up very quickly over the course of a fight.

    Macroing Buffs Together:
    I don't like this either. I do not know if buffs can utilize the same "queue'd" functionality (since they delay till the end of an animation instead of waiting for the GCD), but I have found macros with multiple abilities to be somewhat unreliable in their order of execution. For instance, I had an offensive macro:

    /Berserk
    /Internal Release
    /Second Wind

    Where I would want berserk first, internal release next and then while both buffs are active try to find a useful point to use second wind. However, when used too close to the end of an animation (particularly with some lag), it would sometimes execute out of order, sometimes second wind going first (when I don't need it). This was much worse when in a party with a SCH and the Selene skill speed buff was active.

    When I bit the bullet and pulled all of my grouped abilites out of macros, there was an adjustment period, but I find that I am now much more responsive with my abilities so they are used when I intend them and I can better time them so they will be most effective.
    (0)

  5. #5
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Thanks for this! I'm getting into Warrior tanking, and all the different combos are pretty overwhelming for a new player to try and incorporate into their rotations. Will be keeping a close eye on this one.
    (0)

  6. #6
    Player
    The_Funeral's Avatar
    Join Date
    Jan 2014
    Location
    New York
    Posts
    4
    Character
    Kenpachi Sougi
    World
    Malboro
    Main Class
    Marauder Lv 36
    The guide is great but it doesn't go over certain things like that awkward moment when your experincing pacification or when your migrating more damage than you can self heal for
    (0)

    “‘Common sense’? Worthless things like those, I haven’t had for as long as I can remember!” -Zaraki Kenpachi

  7. #7
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by The_Funeral View Post
    The guide is great but it doesn't go over certain things like that awkward moment when your experincing pacification or when your migrating more damage than you can self heal for
    Pacification should be filled with either Flash, or waiting. You should be able to generate enough threat during Berserk that losing 2 GCDs should be no problem. If you know there are about to be spawns that you will have to pick up, using Berserk is not something you should be doing. I might add a section on berserk usage if enough people think it would be worth it, but honestly it's fairly straight forward.
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Also, if the mob happens to be immune to stun, use Brutal Swing during pacification. Tiny bit of extra damage, but at least you're doing something besides auto attacking.
    (0)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Also, if the mob happens to be immune to stun, use Brutal Swing during pacification. Tiny bit of extra damage, but at least you're doing something besides auto attacking.
    If the enemy is immune to stun, Brutal Swing should be used every time it's off cooldown for extra damage. It's not on the GCD so it doesn't prevent you from doing something else.

    The only GCD ability you can execute during pacification is flash.
    (1)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Giantbane View Post
    If the enemy is immune to stun, Brutal Swing should be used every time it's off cooldown for extra damage. It's not on the GCD so it doesn't prevent you from doing something else.

    The only GCD ability you can execute during pacification is flash.
    Yes... but if Brutual Swing happens to be coming off cooldown while you're pacified... I was pointing out that you can... you know... use... it...
    (0)

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