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Thread: Warrior Tanking

  1. #111
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mysteltain View Post
    I would generally agree with this, but as certain fights in Pharos Sirius show, speeding through a boss can dramatically increase the damage taken by your party. In the vast majority of boss fights you're correct, don't get me wrong, but there are exceptions.
    Exactly, in certain fights knowing the pacing is key. There's always exceptions. Once you get mechanics down you are good. Generally speaking though the more dmg your wpn deals and the higher your VIT the more mitigation your dealing with.
    (0)

  2. #112
    Player
    LavellaNyteshade's Avatar
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    Jul 2011
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    101
    Character
    Lavella Nyteshade
    World
    Excalibur
    Main Class
    Gladiator Lv 73
    Quote Originally Posted by bokchoykn View Post
    A point I totally disagree on is your use of Flash and your methodology for handling AoE aggro.
    [LIST][*]When it comes to enmity-per-GCD, Overpower vastly outperforms Flash. If your aim is to gain maximum snap-enmity when establishing aggro multiple mobs, Overpower is always the superior choice. That early aggro is critical, and you want to seal it with Overpower as soon as possible.
    [*]Overpower also has many other benefits that Flash doesn't. It actually deals damage, it scales with gear, it can crit and it benefits from Maim, Unchained, Berserk, Internal Release. Each time you use Flash over Overpower, you're missing out on significant AoE damage.
    Im glad you stated this. When I read the OP write-up(very well written/informative BTW)I kinda cringed when i seen his recommendation to flash repeated times when pulling mob groups. The idea being "why waste the dmg output."

    Glad to see some confirmation of the same thoughts I had.

  3. #113
    Player
    Pentinor's Avatar
    Join Date
    Feb 2014
    Posts
    5
    Character
    Rylai Nanael
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Need some advice. I've dabbled in tanking in previous mmos (namely aion)...and while I dont exactly enjoy it, I dont hate it either, and would much rather do it then group with some tanks who dont seem to know they have overpower/flash. Long story short, I decided to level up a warrior after getting my relic to +1 on my DRG. Had no troubles what so ever in 4 man dungeons/ifrit hm/garuda hm...but mother of god titan...I cant tell if its me, or the groups im getting for the past several days.

    Can get past heart phase pretty easy and can dodge bombs npnp but this is where I need some...clarification on what to do. Im popping inner beast before table flips and making sure storms path is up all the time, but its still hitting for 3300 give or take which is more then half my health. Im using ToB/Foresight/Vengeance when im not at full and a tableflip is inbound or if im at 50% i'll just pop lolmgang and convalescence (in hindsight I should probably stop using convalescence there since I just get benedicted =/)

    My questions are...

    1. Should I be using my CDs better or using them not just for tableflip, but also for stomps? I cant help but feel like if I used my cds not just for tableflips but for other things healers would have an easier time keeping eachother up.
    2. Is my gear good enough or should I throw in some stuff from CT?
    3. Am I just getting stuck with bad groups?

    Gear is full Darklight+HQ Rampager+HQ Walnut bread. HP 6480 without food.
    (0)
    Last edited by Pentinor; 02-27-2014 at 07:19 AM.

  4. #114
    Player
    Cessna's Avatar
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    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Back in the day that's what you had pre relic so your stats are fine and your gear is fine, if not above average.

    Stomps are a healers and bard problem, the only thing you should do on stomps is storms path them so they do less damage to the entire raid.
    If the healers are really good they'll stone skin you before a mt buster is incoming.

    Save your cooldowns like vengeance / thrill of battle when you have to eat a bomb and mt buster because you will take a lot of damage around 8k total (bomb 2k rock buster 2k 4k mt buster) in a short amount of time. And never ever use these cool downs together. Holmgang is of course when the healers don't heal you enough and a mt buster is incoming.
    (1)

  5. #115
    Player
    SpinOff's Avatar
    Join Date
    Nov 2013
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    10
    Character
    Spin Off
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pentinor View Post

    1. Should I be using my CDs better or using them not just for tableflip, but also for stomps? I cant help but feel like if I used my cds not just for tableflips but for other things healers would have an easier time keeping eachother up.
    2. Is my gear good enough or should I throw in some stuff from CT?
    3. Am I just getting stuck with bad groups?

    Gear is full Darklight+HQ Rampager+HQ Walnut bread. HP 6480 without food.
    Seems like it might be groups. Tanks have easiest job in that fight. I like to use convalescence before known dmg is coming. Also it's good to pair your other CDs with IB. First spike IB+Veng, 2nd spike IB+ToB.

    Not necessarily in that order of use but idea is to pair IB with other CDs, should always be able to have time to either build wrath or infuriate. Also bloodbath, actually heals a good bit for its duration, pop whenever it's available.

    As long as you are rotating CDs and keeping storms path up it's not on you.
    (0)

  6. #116
    Player
    Nalou's Avatar
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    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pentinor View Post
    3. Am I just getting stuck with bad groups?
    It sounds you are doing it right.

    In fact, it seems your healers aren't doing it right, which can happen when dps aren't able to dodge plumes and stuff.
    So, watch if people are taking damage from plumes when they pop. If they do, ask dps to be more serious or get them kicked, cause the healer do not have to handle people unable to dodge plumes, and won't be able to if he's not overgeared.

    Once people do not take plumes anymore, watch if your healer is trying to get a stoneskin up on you before the table flip.
    Titan's rotation is landslide > table flip > stomp or plumes, so the healer's job is to move out of LS then to cast SS on you to mitigate table flip. If the healer doesn't try (he might get interrupted) then he obivously doesn't know the fight.

    After the table flip, he should be doing Medica II + cure spam when stomp or cure spam you when plumes (a bit slow cause he might have to run).
    (0)

  7. #117
    Player
    Shref's Avatar
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    Nov 2013
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    69
    Character
    Shref Master
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cessna View Post
    Stomps are a healers and bard problem, the only thing you should do on stomps is storms path them so they do less damage to the entire raid.
    actually, post-heart, if you stun him as he does his 3rd stomp, you can ensure that he will only do 4. can save your healers some unnecessary casts. there's no cast bar or anything. just need to time it right.
    (0)

  8. #118
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Pentinor View Post
    snip
    It sounds like you are doing you part.. Just a question, since I haven't seeen it raised yet, are you going with 2 whm or 1 whm 1 sch? In my exp having a sch is very helpful for War tanking this, due to the shielding they have access too. 3300 sounds about right after IB, but a nice Adlo will shield 600-800 (or double if it crits). Eye for an Eye can help, as does Virus and Sacred Soil if the sch can spare an AF stack. Ideally you want to be taking 2000-2500 damage. One time I took only 680 damage from MB, I was like "What!?!?!?!? lol"

    That being said, I usually rotate Foresight, Awareness, and Featherfoot through the fight (rotate - not all at once). I save Vengeance specifically for the set of circle bombs after heart phase as there doesn't seem to be a safe spot, so I just stand in one bomb and eat that damage, making sure Vengeance lasts long enough to cover bombs and that particular mountain buster (this is also a decent time to use Unchained, as you will be able to build wrath up before next mountain buster). Try to save Conv and ToB for those oh crap moments.

    Other than that, the only thing that will eventually hurt you is DPS taking unnecessary damage. Healers may get overwhelmed patching them up, and if it happens too often (especially if they need to start raising people) the healers may run out of MP. Titan is super easy to tank, but bad groups can hold you back.
    (0)
    Last edited by whiskeybravo; 02-28-2014 at 04:31 AM.

  9. #119
    Player
    AkashiXI's Avatar
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    Aug 2013
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    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cessna View Post

    Stomps are a healers and bard problem, the only thing you should do on stomps is storms path them so they do less damage to the entire raid.
    If the healers are really good they'll stone skin you before a mt buster is incoming.

    Just curious, why do you think it's the Bard problem? Do you still think Rain of Death does -10% dmg reduction? If so, they switched that in 2.1 to evasion down to compensate for Storm's Path
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  10. #120
    Player
    Vactus's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AkashiXI View Post
    Just curious, why do you think it's the Bard problem? Do you still think Rain of Death does -10% dmg reduction? If so, they switched that in 2.1 to evasion down to compensate for Storm's Path
    Speedsong of course! Makes you look fast in combat.
    (0)

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