Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29

Hybrid View

  1. #1
    Player
    Ferendial511's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Prince Charming
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MiriOhki View Post
    Was discussing some of the new job conversations with a friend on a MU* and had an idea on introducing new jobs without messing with the lore too much, and this was mostly inspired by Arcanist, in that, with this concept, each of the new jobs that hasn't been mentioned before is an alternate soulstone, much like Arcanist can go either a nuking role with Summoner or a healing role with Scholar. One rough idea would be

    Marauder->
    Warrior: Tank (Requirements: Marauder/Gladiator)
    Dark Knight: Tank/DD hybrid (Marauder/Thaumaturge)
    Pugilist->
    Monk: pure DD (Pugilist/Lancer)
    Dancer: DD/Support (Pugilist/Archer)
    Archer->
    Bard: Support (Archer/Pugilist)
    Ranger: Ranged DD (Archer/Lancer)
    Gladiator->
    Paladin: Tank (Gladiator/Conjurer)
    Magic Knight: DD/Support (Gladiator/Thaumaturge)
    Lancer->
    Dragoon: DD (Lancer/Marauder)
    ?
    Quote Originally Posted by MiriOhki View Post
    DoM
    Conjurer->
    White Mage: Healer (Conjurer/Arcanist)
    ?

    Thaumaturge->
    Black Mage: DD (Thaumaturge/Archer)
    Red Mage: Support/DD (Thaumaturge/Conjurer)

    Arcanist->
    Summoner: Support/DD (Arcanist/Thaumaturge)
    Scholar: Support/Healer (Arcanist/Conjurer)


    I'm not entirely sure what would be good ones for Lancer or White Mage. Any suggestions, comments, ideas?
    These all seem cool. Magic Knight sounds a little too generic though-- I think that Red Mage might work better in that spot, since Red Mages are known for their ability to use a one handed sword/shield and wear average armor, in addition to having decent magic capabilities. The issue of putting RDM there though is that they wouldn't have access to any heals (aside from any job-specific ones) which is definitely a RDM characteristic. Putting RDM as a job of THM however would mean that they need to use staves and wear robes which isn't very RDM-like >.<. People have mentioned Geomancer being a second job of Conjurer, since conjurers are very earthy (their spells being based off of earth, wind, and water), so maybe CNJ 30/THM 15 would be a way to work Geomancer in? LNC is a hard one because there's not much other than Dragoon to turn into, since the job needs to share the class weapon. I really enjoy reading threads and ideas like this-- I think it's crucial that SE come up with a second job for all the classes like they did with Arcanist before they start introducing even more classes. At the moment it seems very unbalanced and weird that Arcanist is the only class that gets you access to TWO jobs while the others only offer one. I believe the reason they released it this way is because they needed to introduce a second healing class because one wouldn't be enough (for DF reasons and whatnot), and so they went ahead and released SCH with SMN.

    Quote Originally Posted by Marxam View Post
    You can edit the post to bypass the word limit.

    On topic: I would like to see an "Advanced Job' system requiring 3 classes to be at 30 to achieve the said job.
    For example:

    Dark Knight (2h sowrd)
    30 Marauder
    30 Thamaturge
    30 Lancer

    ...
    Honestly I don't think advanced jobs would be a good idea, because the fact that they're advanced would mean that they're naturally better than the jobs that already exist. That means that traditional jobs like White Mages and Paladins would be seen as lesser jobs. The advanced jobs you mention remind me a lot of Death Knights from WoW and how they generally had an advantage over the other classes. Eventually (when I played anyways) they were balanced out and basically ended up being just another class, but then what's the point of having a special "type" of class? Besides, introducing this concept of advanced jobs in my opinion takes away from the fact that jobs are supposed to be specialized in something. By having advanced jobs that come from several classes, it becomes less exclusive and more jack-of-all-trades like (in that it can borrow skills from 3 different classes) and I think that takes a bit away from what SE was going for when they came up with the class and job system. The advanced jobs you mentioned though I think are great ideas to be made into jobs off of currently existing/potential future classes!
    (1)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ferendial511 View Post
    Honestly I don't think advanced jobs would be a good idea...
    They will obviously introduce new classes along with a level cap increase so I don't believe that the current classes will loose relevance. In fact I think it might be the opposite since they too will have added skills. The idea behind the "advanced" job is really for the hardcore who have leveled all, if not most of the battle classes to 50 and allows for more freedom in terms of selecting which cross skills you need for the said job. But if they just introduce new classes then I guess it could bypass it entirely since they could just go the usual level 30/15 class = new job.
    (0)

  3. #3
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    The whole Armory System is not so good in my opinion.
    Reason for that are the skills, its usually the class skill and 4-5 lame unique traits and skills
    I was actually impressed that people voted for it to stay.

    People already suggesting new class and jobs instead of jobs put into current class.
    The jobs are like a skill tree no reason to put Dark Knight into a new class.
    Dark knight can be in in the Gladiator Class as Job and still have a 2hand Sword.
    I would like them to overhaul the Job system a bit so that the class skills also become more part of the job if you change and i also think the jobs itself could need a alternate way to be played like a Paladin that actually does something like a Paladin.

    Its just the beginning but it i think it is stupid to have class and one Job, then they could have made only the job.
    Having Scholar and Summoner is a good beginning but the whole system needs to be looked at.

    Gladiator >Paladin >Defender tree>Pure mitigation make more use of "cover" like skills which halfes dmg and is taken to the tank and creates enmity instead of just the one combo (which then could be nerfed but then maybe hp similar to war)
    >Mystic tree>more like the Paladin while the upper concentrates on pure physikal defense this one makes more use of healing spells, dispell e.t.c and also does not have that much defense than the upper or as much HP
    You could give both classes the same Skill but different purpose
    "Holy Cross" (cause Paladin aye?)>Defender> creates a ground AoE that mitigates 20% of the damage and is taken to the Defender (thats why i mentioned more HP)
    >Mystic> creates ground AoE that heals 20% of the damage taken, the Mystic gets a bonus to 20%
    Just random numbers by the way and also random ideas.
    It would also be cool if SE looked at the class skills and change them if you also change jobs to be more part of the job.

    The same is for Dark Knight he can be in gladiator and wield 2H swords.
    Some People see him as pure DD others want him to be Tank?...will be a problem with the Current system.
    If they would put something like skill trees you could do Direct dmg with Sword or more like debuff and dots or he could also tank through debuff and dots or something like that.
    It will be too much if they would put new classes just so that the Jobs fit perfectly.
    Thief could be in Archer who can change between range (Bow) or melee (2 daggers) with bleed e.t.c...while the new classes could fit the job description better it also makes it harder to put in alternatives.

    And if we have 18 Classes and 16 jobs it makes classes kinda redundat.
    (0)
    Last edited by Mitsuhide; 01-13-2014 at 07:53 AM.

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Actually as of now the highest posibility for Marauder's 2nd Job is Berserker.

    Berserker is well known in FF series for their Berserk ability (which Marauder has) and often use Axe Weapons as their Main choice. They're known to be DPS type Job in FF series.

    The first Berserker Job in FF series appeared in FFV and the main weapon choice is Axe Weapons.
    (0)
    Last edited by EdwinLi; 01-13-2014 at 08:22 AM.

  5. #5
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    If we're throwing jobs out there, I'll have a go at it I guess. This is under the impression that RDM, MSK and BLU are out and Scout (SCT) turns into THF and NIN.

    Soldier: (Lv30 Gladiator and lv30 Scout) Uses one-handed rapiers and leather armor, and their theme could be leadership. Not "lead the party into battle and tank" leadership, but leadership among the common peoples and armadas of Eorzea. They could have a special buff that involves rallying the party to battle. They could be DPS, but have Rally abilities that are usable only when in a party. They could have a passive "Squadron" ability that activates when in a full party, and a passive "Calvalry" bonus when in a full alliance.

    Both passive abilities could increase the potency of Rally skills and give the party a slight buff in HP Regeneration. These passive abilities could be limited to one per party and one per alliance so people don't exclusively pick Soldiers for raids. In other words, they don't stack per party member.

    Hunter:(Lv30 Maurader and lv15 Archer and lv15 Botanist) Can switch between Axes and Bows. Can tame woodland creatures for temporary periods of time and has a customizable permanent Sabretooth pet. Unlocks special Botany Mixes for healing pets and a special ability to find rare creatures to tame. Wears leather armor.
    (0)
    Last edited by yoshikwalla; 01-13-2014 at 12:09 PM.

  6. #6
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    I have a feeling tanks classes (marauder/gladiator) especially gladiator will expand into alternate tank roles.

    The core skills of gladiator lend itself to tank by nature, the first combo you learn increases enmity same with marauder. Up until level 30 when job skills come into effect, all previous skills learned revolve around tanking. So how does that translate into damage dealing?

    Unless SE revamps all the class actions or equipping a job stone gives alternate versions of base actions I don't foresee gladiator or marauder being anything but a tank regardless of job stone equipped.
    (0)

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    Unless SE revamps all the class actions or equipping a job stone gives alternate versions of base actions I don't foresee gladiator or marauder being anything but a tank regardless of job stone equipped.
    You already answered your question.

    It is most likely tank skills will be changed to provide different effects in their DPS Jobs.

    We already see this in action between the Arcanist two Jobs with Summoner getting stronger damage and tanking base summons to replace it's original Arcanist summons while Scholar two summons are completely changed to pets that focus completely on healing or providing attack speed buff.

    Another example is how they can change Flash into Darkness instead if GLA gets Dark Knight for DPS Job. Turning Flash from a Enmity generating skill into Darkness being a Damage dealing skill.
    (0)
    Last edited by EdwinLi; 01-13-2014 at 09:34 AM.

  8. #8
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Regarding the Advanced Classes idea, I believe Yoshi-P has already tossed around that idea in interviews (specifically Red Mage requiring White Mage and Black Mage to access it).

    I think Advanced Classes could be a good way of offering hybrid or variety in class choices but would require significant investment into its components to even get there.
    (0)

  9. #9
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Oh, nice. We really needed a new thread for this.
    (2)
    "Absurdity is the only reality."
    ~Frank Zappa

  10. #10
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by cotti View Post
    Oh, nice. We really needed a new thread for this.
    You know, shitposting is shitposting. Your intentions don't really matter. And you seem to do a lot of it.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast