Can't be hardcore in this game Too many "Gates"
Monday Cap myth and clear EX primals
Tuesday Clear Coil 1-5
-Everyone logs off for the week-
left with a skeleton crew online and just log in to grind PvP
(only MMO I know of that its really this dead on the weekend)
What makes you think farming MYTH is hardcore...I'm tired of waiting.
I know that SE put the cap to keep it from the ends of the spectrum from getting too far apart, but seriously, I have so much free time right now.
I don't think that hardcore players should be held back just because of someone that has to work all week and isn't even going to hit the cap anyways.
I actually feel that more people will quit from the frustration of waiting for gear due to cap, than just getting everything they need and moving on to the next job.
Also, Coil should be allowed to be done once a week per job. Tired of going through coil and not getting anything. I mean, you can go through CT as many times a week until you get what you want, why not Coil?
The myth cap isn't the problem. The myth system itself is the problem. Giving away free gear for farming WP And AK and Castrum...
They need to remove the whole thing and make Myth Gear obtainable from Tokens on Extreme Mode Primals and BCB.
The way myth works, they might as well just put the gear in a vendor and charge millions for it, same concept. Farm for tokens or farm for gil, tokens could be seen as currency.
Not in any game I've ever seen could you run low end content to get high end gear as good as what drops in the top tier raid.
No cap ? Hardcore players are complaining about too little content, how do you think it will look without a cap ?
Even people that don't play too much, would have full Myth gear and wouldn't have much to do anymore....
The game would be empty, cause everyone maxing out at least one job, and the hardcore players having BIS for 3+ jobs.....
Not saying a cap is the best solution, but you can't just remove it.
Removing the cap from this game would just expose the truth about this game.
When people stop playing a game because they have all their gear it's not because they have all their gear. It's because there is nothing worth doing once they have all their gear. The game isn't fun, it's an mmo grind just like all the past mmo grinds. At least in wow we had PVP servers and pvp zones like Wintegrasp, and battle grounds to participate in.
TBH, this game is reminding me that I really just don't enjoy this anymore. There's no sense of danger anywhere except maybe turn 5. There is no method in the game to be creative except maybe the dye system but then they don't enable the dye system on the gear you will spend 99% of your time wearing. The crafting system is nice, but there is nothing worth crafting aside from food. Sure you can craft furniture, but it's for a house no one can afford to buy. And even then houses serve no functional purpose other than big bragging right trophys.
The myth cap is just to string players along because it creates something they'll miss out on if they leave now. If there is no myth cap, they'll leave now and come back later.
Game too easy?
Stop doing it with statics. Start pug-ing it.
This is the real extreme mode.
Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)
I stick around because I want this game to succeed. FF7 was one of my first RPG's on PS1 and was awesome. And FFXI was my First MMORPG and I have such fond memories of that game. But here in FFXIV.... I don't know what SE is doing but it's going in the wrong direction for me.
I had Faith in SE to make a game outside the norm when it comes to MMO's. But all they've proven to me so far is they just want to be a success, and are to scared to take a Risk, so are going with a path they think will be enough to be profitable, as such are following Wow, GW2, etc because Wow was sucessful.
Sad truth today in Triple A Game studies... Is that they reuse the same cookie cutter designs because they are to scared to be innovative. Because trying to be innovative comes at the huge risk of it being a failure. On the flip side though, true original innovation leads to the most success that can possibly be obtained. And what the player base truly desires is True innovation. We want a game that blows our socks off and makes us go "WOW, OMg, that was soooo much fun" and not be able to put it down for 16 hours straight.
I'm really getting tired of being hyped up beyond oblivion, suckered into spending 40+ dollars on a game, and then let down.
Do you want Lock outs.... or do you want 1% drop rates.... ? Id much rather log in, do the content I want, and progress in some way, then do something else i want to progress, and move on. I dont enjoy doing the same exact thing for 6 months every SINGLE day, and STILL not have the drop i want. You dont want lock outs? then prepare to have the drop rates of chests filled with 9 diff items at the % of the Nightmare mount... But then ppl with moan about that too.
Not enough Facepalms
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