It goes both ways, alot of people would cap out way too fast then be done with the game.
It's a lose/lose situation, if they don't add gates they can't make content as fast as people breeze through it, if they do add caps, people might give up, not wanting to wait.
The best solution (for the short term at least) seems infinite replayability content, such as PvP, mini-games, etc. & content that is less vertical, relying on all brances of content to be viable.


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