yep this is what a lot of people have been asking for. loot lockouts should be per class. i have 7 other classes that will not get any new gear until after a few months. @_@ and ive had all of my classes at 50 by the end of the first month too. thats a lot of waitingOk, so i'm posting this here ..maybe it's a little off topic maybe not...
I ran CT today = Monday = 1st day of loot reset.
On my 1st run on 1st item drop.. was exactly what I been needing.
Whm Body : woot. I glanced over a the other Whm in our group and sure enough he already was wearing it. This was an automatic score for me. YAY!!!
That said.. i soon realized that this was Monday. and now.. i have to wait exactly 7 more days real time in order to /roll on the next item.
I have 2 other lvl 50 jobs ... had i created alt. characters instead of leveling up my main.. I could benefit going into CT again for each job.
This way...sux. lift the cap on Rolling on loot per job not per character.
Last edited by Axidrain; 01-14-2014 at 03:00 PM.
I agree it could be per job.
so lets say that SE removed all caps and locks... some of you would have all jobs at ilvl 90 in a matter of weeks... then what? u gonna just raid coil for gear you dont need? raid primals for gear you dont need? i doubt it
Yup Monday ran CT and Coil... and that's it for the week... yay...it didn't even take very long.
Yup. Lockouts make the game a complete snooze fest. I haven't even attempted CT nor Coil and allready feel the staleness of what I have to look
Forward to so strongly that I've lost a whole lot of interest in even starting. Having something to work towards on a daily basis is a must and being able to do it on Your time frame is a huge bonus. 'Something' in the current system is just so lackluster in its appeal.
Well, they technically do. And you can basically get 1-.5 pieces of MAX ilvl, BEST IN SLOT (or near it) gear by spamming WP which anyone with a peabrain can do 15 times a week to get full max ilvl gear. The complainers for wanting an even higher cap are the ones who don't know how to do hard content correctly. Stop whining to Mommy that the game is still too hard for you to gear when you already have access to BIS MAX ILVL gear that shouldn't be accessible from casually DF'ing. People solely relying on myth, if they have been playing since release, is kind of pathetic. And why do you want accees to best gear in such a short amount of time? Just so they can quit and move to another game? Suck it up and realize this a mmo that wants your money long term and people want rewards that aren't a joke to get. Myth gear should be severely nerfed; it is the anti-christ for old generation MMOs that are way better than ARRs current state, which is easily shown by the grandeur amount of complaints on this forum about WoW and ffxi comparisons.
Last edited by Devilray; 01-15-2014 at 08:43 AM.
@OP.
Seems like you are moving too fast for the game.
Every game company will do this to prolong the game.
When someone suggested Ex-Modes, you immediately started finger pointing. Not everyone plays at the caliber you play at, maybe we all suck and we are ok with it. That being said, nobody is stopping you from finding like minded individuals and doing Ex-Modes.
I think game/content development happens at a certain pace, which definately is too slow for you. Perhaps come back to the game in a few months when it's more polished/has more hard modes etc.
I understand your problem but I don't think the solution is lowering myth cap or letting people run stuff repeatedly.
I don't agree that the solution is building 3 modes for everything either and calling it a "lot of content".(for example what they do in WoW, lfr/flex/normal/heroic..because that sh1t is nonsense too).
This is the problem with a lot of "old generation MMO players". They deem the path of mindlessly grinding for RNG is the superior path for MMO longevity. Guess what, these days people don't have as much time to play games as thye did anymore. That's why all these games are catering more to casuals, the people who only have 3 or 4 hours a day to play the game. This is the exact reason mobile games like Angry Birds and Candy Crush Saga are popular - you take them on the run, they're easy to play and get into, and they don't feel like they require a significant time investment in order to enjoy.
To take from a different game, even the new Pokemon X and Y games are much easier than they were back in the Black/White 2 era. For starters, breeding quality competitive Pokemon have just gotten so much easier. The EXP share function has been tweaked so that your team levels faster. Horde battles have been introduced as a secondary way of EV training - it's pretty much possible to finish EV training a Pokemon within 15 minutes now. Passing down Hidden Abilities and egg moves is that much easier now. Why? Because Gamefreak/Nintendo realize that not many gamers have that much time to spend on one game - they're either busy with their daily life, or they also want to play other games.
Why should Myth gear ever be nerfed? It offers an alternative gearing route to the "midcores/hardcores" as well FYI. As mentioned, casuals don't have as much time to play, however to also give them the satisfaction of gear progression, they are there. Do tell me the last time you did not use Myth gears to patch your own gearset in order to attempt Coil too.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.