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  1. #131
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xenor View Post
    Removing the cap wold be silly but your total should be cumulative. I went on holiday for three weeks as patch 2.1 arrived and I lost out on 1350 mythology. Cumulative total would still be 450 per week but it wouldn't screw people who go on holiday or can't play for a week or two for whatever reason.
    This I can get behind. Same with daily rep quests. They allow you to pool Leves when you don't use them every day, why not Myth tome cap/daily quests? Make it only start once you hit level 50, so you don't have to worry about people creating a level 1 just to build up a massive backlog (or even cap the backlog at like 3-4 weeks worth of myth and maybe 1-2 weeks worth of daily quests... Leves cap at about 2 weeks).
    (0)

  2. #132
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anapingofness View Post
    Ain't that the truth.
    I'm so glad we don't have to deal with that bs in XIV.

    As it stands everyone has a fair chance of getting geared up. Everyone has a fair chance of participating in content. All of this in a reasonable amount of time.
    I'd rather content gets played and beaten than sit around for 10+ years because the chance of getting a certain drop was smaller than me winning the mega million lottery. XD
    I think, the drop rates were horrible but things weren't easy to get like XIV, any unskilled players can rock Allagan gears, only exception now is T5 drops. XIV is not a place where you see a player and be like, he must be very skilled to get those gears but here its like a retard who doesn't know how to play his job properly is geared better than skilled player because of luck.

    Quote Originally Posted by RoninDarkchild View Post
    In 10 years of killing Tiamat off and on, I never once witnessed first hand those shoes dropping. Only that damn Fire Crystal! lol And only saw a Ridill drop once in all that time. No wonder people were fooled into thinking the content was ENDLESS!!! You were doing the same fight 5 years later XD
    That is a bit of exaggeration lol. I was doing hardcore HNM(really hardcore, skipping schools, 3am campings etc).. for about 6 yrs of my 9 yr game play. Out of 140 fafnir kills, we had about 15 ridills, but Tiamat shoes were like water... i was getting 2nd(mmmm.. 20Mil) pair lol, it was like 40% drop rate.

    Quote Originally Posted by Xenor View Post
    Removing the cap wold be silly but your total should be cumulative. I went on holiday for three weeks as patch 2.1 arrived and I lost out on 1350 mythology. Cumulative total would still be 450 per week but it wouldn't screw people who go on holiday or can't play for a week or two for whatever reason.
    I know SE said they wouldn't.. but they should at least show mercy and let it accumulate 2 weeks(900)...Not that im complaining... i do about 15 CT runs per week... so im not worried about capping, been over a month since i did any of those regular "dungeon".
    (0)
    Goodbye, Final Fantasy...

  3. #133
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by indira View Post
    SE is backwarrd people who only play one job are already all lv90 but it take weeks to get lv90.
    i play 3 jobs pld, mnk, whm so im going to be left behind.

    they just need to add actual content to gain said items like relic quest had something more then a simple drop, not a stupid lazy time buffer to extend how long it takes. time sink =/= content or fun
    HNMs weren't the end-game of XI since Abyssea. If you exclude Ridill and Defending ring, since WoTG.

    Even pre- WoTG there were alternatives to HNM. While Nidhogg, Fafnir, Tiamat and the other HNMs dropped some very desirable items, you could still earn other items from questing and farming.

    In XI you had the following content available to you:

    1. Dynamis, twice a week or daily post 2010.
    2. Einherjar 2x a week
    3. Salvage 2-3 a week
    4. Sky - Farm until your hearts content
    5. Jailers and AV- Farm until your blue in the face
    6. ZNM and PW
    7. Immerse yourself in 3 nations original story line quests.
    8. RoZ storyline quests
    9. ToA storyline quests - besieged, Assaults, Nyzul Isle 1.0 and 2.0
    10. WoTG storyline - campaign - Fiat Lux (when campaign was good and not the silly shit it became)
    11. BCNM/KCNM
    12. Abyssea
    13. Void Walker NMs

    None of the above was HNM. Only the players who couldn't be bothered to partake in any of the above were the ones who were spending their time afk at Dragon's Aery or Attowa Chasm for days on end, while the rest of us really enjoyed a world full of things to do.

    XIV won't be anything like XI in terms of content for years to come.
    We all expected that.

    What we didn't expect was the degree to which XIV would be bare. Why not release a sky type zone instead of CT and Coil? Would have been a much better investment and kept the player base a lot busier.

    Don't blame us because we are bored. Blame SE for seriously not thinking about game direction.
    (2)

  4. #134
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ScummyGuy View Post
    I'm tired of waiting.

    I know that SE put the cap to keep it from the ends of the spectrum from getting too far apart, but seriously, I have so much free time right now.

    I don't think that hardcore players should be held back just because of someone that has to work all week and isn't even going to hit the cap anyways.

    I actually feel that more people will quit from the frustration of waiting for gear due to cap, than just getting everything they need and moving on to the next job.

    Also, Coil should be allowed to be done once a week per job. Tired of going through coil and not getting anything. I mean, you can go through CT as many times a week until you get what you want, why not Coil?
    Damn those high-paying jobs that allow me to pay for subscription-based MMOs. What the hell was SE's marketing team thinking? If people are going to quit because they run out of things to do-they're going to leave, making in happen faster isn't going to improve the oiutcome. If they want to play only 30% oif the game, they're going to run out of stuff to do. Let them. It's their choice and their fault for getting bored.
    (0)
    Last edited by OldGeezer; 01-13-2014 at 11:58 PM.

  5. #135
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Since AF2 is coming it seems like the prices and restrictions of the lower sets (myth gear) should be reduced fairly soon.
    (0)

  6. #136
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Am I the only one who feels casuals would actually benefit from erasing the cap more than hardcore? Hardcore (as mentioned before) will have gotten full ilvl on several jobs as it is...
    Casuals would actually get a time to catch up on their free time, as of now they just stay behind... And every week they miss a CT drop or couldn't finish Coil or worst of all, didn't cap myth... Yeah pretty much screwed and getting pushed back even more.

    ps: I don't consider myself hardcore or a real casual, I'm somewhere in between. I relate more to casual play though as I don't have an ingame schedule I just try to clear content when I can, and the cap definitely doesn't support that lol :-)

    I do think a cap is needed but it's still a bit low atm
    (1)
    Last edited by lolirocco; 01-14-2014 at 12:15 AM.

  7. #137
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by OldGeezer View Post
    Damn those high-paying jobs that allow me to pay for subscription-based MMOs. What the hell was SE's marketing team thinking? If people are going to quit because they run out of things to do-they're going to leave, making in happen faster isn't going to improve the oiutcome. If they want to play only 30% oif the game, they're going to run out of stuff to do. Let them. It's their choice and their fault for getting bored.
    Yea it's their fault for getting everything done within a day or two and never have to log on for the week(Unless you count the 10min dailies). Instead they should play something else, that will totally help the game /epic eye-roll. Maybe give players an advantage to having multiple classes leveled up, because right now it's only for cross-class skills, since you won't have the ilevel to do anything of importance.
    (0)

  8. #138
    Player
    Cid_Grim's Avatar
    Join Date
    Aug 2013
    Location
    Ul Dah
    Posts
    176
    Character
    Aeron Grim
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    If they removed the cap, I would have every job decked out in ilvl 90 gear by Friday. Possibly sooner.

    This is why the cap exists.
    (1)

  9. #139
    Player
    faldette's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Faldette Glassein
    World
    Lamia
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by lolirocco View Post
    Am I the only one who feels casuals would actually benefit from erasing the cap more than hardcore? Hardcore (as mentioned before) will have gotten full ilvl on several jobs as it is...
    Casuals would actually get a time to catch up on their free time, as of now they just stay behind...
    As casuals have the same myth cap as hardcore players, casuals will never catch up. The gear gap will always be there, as any attempt by the casual to catch up will be blocked by the cap. The main effect the cap has on hardcore players is that it slows them down so they have to stay subbed longer to get everything they want.
    Unless SE decideds to drop it, for whatever reason, the difference in the gear between hardcore and casuals will always exist. And frankly, I'm pretty sure most casuals accept this. They know they don't play as much, so they shouldn't expect to get as much stuff as hardcore.
    (0)

  10. #140
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    This cap is only hardcore friendly because they have been capping for 10 weeks longer than most "casuals". So that is why these people are frustrated, not only are they not getting the coil drops they want (cause they are casual) they also feel left behind on myth as they started collecting so much later than most...
    (1)

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