Quote Originally Posted by Mugiwara View Post
you realize you just compared a single player action RPG to a MMO right? just making sure...

P.S

While this system would actually be doable in a single player setting, this was a horrible idea for MMO scene.

This is the part of the bigger picture of what's wrong with the MMO genre right now. MMORPGs are not special little cookies - they SHOULD be held to the same standards as other genres. Sure, latency makes true real-time combat difficult, but you CAN make the combat system fun and dynamic - City of Heroes is a prime example of this. Zelda's combat system isn't too far fetched for a MMO, actually - DDO comes rather close to, actually (they use some timing tricks to make it seem less turn based than it actually is, but it works quite well).