Quote Originally Posted by Ruri View Post
I like the current way but I think the stamina bar needs a lot of work for it to function right. Its laggy and attacks are quite slow when you get down to 0 stamina. So lets hope auto attack still makes it engaging and fun to play.
the stamina bar was a very one-sided thing. Mobs didnt have it. to offer a challenge they should have it as well... but then...
lvl 70 mob, ... stamina bar... GL with that
i think its a good change they are doin it this way.
The system so far was the "zerg" system. AFter the zerg was over it became nothing but a wait for the next base attack.
I dunno why people are so blind and don't see this.
The stamina bar was nothing but a "start advantage" for every fight. Then you had to wait for stamina refill. hmmm where did all the fast attacks go? ... oh wait... stamina needs to refil... get it?

The stamina bar was a good idea but not thought through and due to it overpowering everyone VS the mobs (at least all non nm mobs with shit load of hp) it was easy-mode, nothing else. And implementing the stamina bar for mobs and the proper AI i think that might have been a major problem. So its better this way for future battle and battlecontent.