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  1. #1
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
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    Balmung
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    Conjurer Lv 90
    Everyone knows this is why most of the Zelda games flopped so hard. I mean, what were they thinking, only giving you basic attacks for your sword...

    Adding auto-attack is a step backwards for the game. All it does it remove control from the player. I haven't had to spam basic attacks since I was PL10. Actually, let me emphasis this so that people might actually read it:

    If you're doing nothing but spamming basic attacks, you're simply failing at combat in this game. This is not, nor has it ever been, a valid excuse/reason to wedge auto-attack into the game.

    People simply want the same old system they're used to (FFXI, WoW) instead of getting used to something new.
    (4)
    Last edited by Dreamer; 06-17-2011 at 10:39 PM.

  2. #2
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    Quote Originally Posted by Dreamer View Post
    Everyone knows this is why most of the Zelda games flopped so hard. I mean, what were they thinking, only giving you basic attacks for your sword...

    Adding auto-attack is a step backwards for the game. All it does it remove control from the player. I haven't had to spam basic attacks since I was PL10. Actually, let me emphasis this so that people might actually read it:

    If you're doing nothing but spamming basic attacks, you're simply failing at combat in this game. This is not, nor has it ever been, a valid excuse/reason to wedge auto-attack into the game.

    People simply want the same old system they're used to (FFXI, WoW) instead of getting used to something new.
    Yeah yeah we hate all that is new and unique and only want the old stuff. We're all just doing it wrong and there are no flaws with the system. etc. etc.

    Haven't heard that one before.
    (5)

  3. #3
    Player
    Petori's Avatar
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    Mar 2011
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    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Dreamer View Post
    Everyone knows this is why most of the Zelda games flopped so hard. I mean, what were they thinking, only giving you basic attacks for your sword...

    Adding auto-attack is a step backwards for the game. All it does it remove control from the player. I haven't had to spam basic attacks since I was PL10. Actually, let me emphasis this so that people might actually read it:

    If you're doing nothing but spamming basic attacks, you're simply failing at combat in this game. This is not, nor has it ever been, a valid excuse/reason to wedge auto-attack into the game.

    People simply want the same old system they're used to (FFXI, WoW) instead of getting used to something new.
    Ok I admit it, I only spam 1,1,1,1,1,2,3,9,1,1,1,2,1,1,1,4,1,1,1,1,1,9,6,1,1,1,1,1 oh wait that's still spamming 1. Besides how is one failing at combat if one kills them mobs?

    And your Zelda comparing fails. Zelda is action-adventure game and FFXIV is MMORPG. See the difference?
    (2)

  4. #4
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Petori View Post
    Ok I admit it, I only spam 1,1,1,1,1,2,3,9,1,1,1,2,1,1,1,4,1,1,1,1,1,9,6,1,1,1,1,1 oh wait that's still spamming 1. Besides how is one failing at combat if one kills them mobs?

    And your Zelda comparing fails. Zelda is action-adventure game and FFXIV is MMORPG. See the difference?
    mmorpg has nothing to do with whether you have AA or not. rpgs havent needed AA just because EQ decided to do AA way back in the day doesnt mean every massively multiplayer game needs to use a system of automated attacks. If they ever create a Secret of mana online, or Zelda online it can do very well. role playing game doesnt mean real time strategy game.

    Now, AA isnt the end of the world, but it aint really changing anything in and of itself, if you were playing the game spamming 1 button, you will probably be falling asleep in battle now. because you will have nothing to do at all. The changes they make to make battle more entertaining wont be around AA, because AA is not entertaining.

    The only thing of value anyone gets out of AA is a few more seconds to type, maybe, i say a few seconds because to be honest you really didnt need to be hitting 1 on most classes all that often. you will be hitting tp attacks just as much or more, and special abilities. and if you are ranged you will be manually inputing anyhow. Write a basic attack macro for yourself if you really press 1 no less than 3 times in a row at a time.
    (2)

  5. #5
    Player
    Petori's Avatar
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    Mar 2011
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    Character
    Livi Fi
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    Zodiark
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    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    mmorpg has nothing to do with whether you have AA or not.
    Wasn't really my point. Point was that Zelda and FFXIV are very different games so comparing them serves no point.
    (2)

  6. #6
    Player
    Mugiwara's Avatar
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    Mar 2011
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    Character
    Caius Illiyunn
    World
    Malboro
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    Astrologian Lv 70
    Quote Originally Posted by Petori View Post
    Wasn't really my point. Point was that Zelda and FFXIV are very different games so comparing them serves no point.
    he likes to dodge solid points and make up his own. no point in even replying back to that.
    (0)

  7. #7
    Player
    Mugiwara's Avatar
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    Character
    Caius Illiyunn
    World
    Malboro
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    Astrologian Lv 70
    Quote Originally Posted by Dreamer View Post
    Everyone knows this is why most of the Zelda games flopped so hard. I mean, what were they thinking, only giving you basic attacks for your sword...

    Adding auto-attack is a step backwards for the game. All it does it remove control from the player. I haven't had to spam basic attacks since I was PL10. Actually, let me emphasis this so that people might actually read it:

    If you're doing nothing but spamming basic attacks, you're simply failing at combat in this game. This is not, nor has it ever been, a valid excuse/reason to wedge auto-attack into the game.

    People simply want the same old system they're used to (FFXI, WoW) instead of getting used to something new.
    you realize you just compared a single player action RPG to a MMO right? just making sure...

    P.S

    While this system would actually be doable in a single player setting, this was a horrible idea for MMO scene.
    (0)

  8. #8
    Player
    Dreamer's Avatar
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    Mocha Leporina
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    Balmung
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    Conjurer Lv 90
    Quote Originally Posted by Mugiwara View Post
    you realize you just compared a single player action RPG to a MMO right? just making sure...

    P.S

    While this system would actually be doable in a single player setting, this was a horrible idea for MMO scene.

    This is the part of the bigger picture of what's wrong with the MMO genre right now. MMORPGs are not special little cookies - they SHOULD be held to the same standards as other genres. Sure, latency makes true real-time combat difficult, but you CAN make the combat system fun and dynamic - City of Heroes is a prime example of this. Zelda's combat system isn't too far fetched for a MMO, actually - DDO comes rather close to, actually (they use some timing tricks to make it seem less turn based than it actually is, but it works quite well).
    (0)