Quote Originally Posted by Defmetal View Post
Well like, most people are happy to repeat bahamuts coil because it drops items you want and it's a fun challenge.
People don't like to repeat say, Wanderer's Palace or AK because the content is easy, there is no challenge, the rewards are weak, and there are only so many times a demon wall is fun.

Dungeons don't work well in this game because you know exactly how many you need to do to get all your items. There is no "maybe I'll get a mount" or "hopefully that lvl 80 body will drop!". It's all garbage loot, and with how easy it is to get ilvl 70/80 gear you're almost better off spamming CT. Since 1 CT run is almost a piece of lvl 70 armor. Heck, for 50k/piece you can buy crafted HQ lvl 70 items.
But then we'll have people going "ran dungeon 231283463 times, not dropping i80 chest. WTF SE fix your RNG!" It's so hard to make people happy.
"Oh, then make them fix their RNG!" But then people will say that there's no value to items because they drop frequently and certain parties run them 24/7 and controls the market price. "It's not fair that the no-life people get to farm them 20 hours a day and I'm stuck with 0.8 % drop rate with 2 hours to play and 18 kids to feed and triple jobs and house chores!" Umm...

Hence the token system. But with the token system nowadays we have people saying "F'n casuals, I play and train 20 hours a day and you can buy i90 gears?! Look at all the i90 noobs walking around town, they don't deserve it cause "I" play 20 hours a day and beat the hardest boss before his mom does it!"

So what is it that we want?