Quote Originally Posted by Vafilor View Post
Yes, I've heard that the programmers for SE have a lot of experience with console programming, as opposed to PC, and that this time they started with the PC first as opposed to XI where they did the ps2 first. And with what you said about the engine being designed for consoles, the two would make a bit of sense as for some of the issues.

Here's the link from where I saw it:

http://www.qj.net/qjnet/mmorpg/produ...ggest-bug.html

And yes, I'm quite aware other companies use engines already developed, its somewhat logical after all, to use one that you know works well.

I'm not blaming the engine by any means, I'm merely wondering if its hard to work with. An engine may be very efficient, but cryptic to work with after all.

As for your recent addition: core changes can rather upset the entirety of the code, so changing the battle system being lengthy is understandable. As for the menu however, adding a new portion to it, if properly coded, should not be a hassle. Actually it should be pretty easy as it should have functions to do that already.
As I said I could imagine things arent commented correctly, apart from that I couldnt imagine it would be much more cryptic.

Also very few games design the menus to be edited, unless the UI is customisable, for most if the menu gets changed you will need to alter the borders of the menu and possibly change the font size or it would look broken, if the menus were made with expansion in mind the only thing they can use is blanks in the menus which looks really bad, so they just decide to re-size the borders instaid if they need to change the menus atall.

Sorry if the last paragraph was hard to read.