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  1. #13
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    Quote Originally Posted by Delsus View Post
    The problem with the code for a game is that its huge, but thats obvious.

    Also the crystal tools engine was mainly designed for the PS3 and 360, it had to be adapted to PC for 14 which can cause problems.

    I would say that there could be alot of bad or misleading comments in the code which is causing unforseen bugs when things get implemented.

    Also as other people have said, most game run on other engines that have been around for years and have been able to get adapted easily.

    Also what you said about the core changes when cataclysm came out, a full expansion is usually in development for atleast a year, usually when a game has been released or an expansion has been released there already working on the next.

    There are alot of reasons for software development to take awhile or fall behind schedule.

    People should stop blaming everything on the engine which actually works it just hasnt been completly adapted for PC yet.

    Also lets not forget how tightly knit together the code for a game has been, one change can dramatically affect code further in, say they decide to add delay to weapons in auto attack, and miss type a variable, that can take ages to find when its not working as intended, somthing that looks like an easy fix say they want to add another option to the menu, seems simple, however it can cause the whole menu to get messed up and needs fixing

    Some of the problems are from the core coding, but i would say more are unforseen errors while they are editing the code (possibly due to bad comments)
    Yes, I've heard that the programmers for SE have a lot of experience with console programming, as opposed to PC, and that this time they started with the PC first as opposed to XI where they did the ps2 first. And with what you said about the engine being designed for consoles, the two would make a bit of sense as for some of the issues.

    Here's the link from where I saw it:

    http://www.qj.net/qjnet/mmorpg/produ...ggest-bug.html

    And yes, I'm quite aware other companies use engines already developed, its somewhat logical after all, to use one that you know works well.

    I'm not blaming the engine by any means, I'm merely wondering if its hard to work with. An engine may be very efficient, but cryptic to work with after all.

    As for your recent addition: core changes can rather upset the entirety of the code, so changing the battle system being lengthy is understandable. As for the menu however, adding a new portion to it, if properly coded, should not be a hassle. Actually it should be pretty easy as it should have functions to do that already.
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    Last edited by Vafilor; 06-17-2011 at 09:30 AM.

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