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  1. #12
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    The problem with the code for a game is that its huge, but thats obvious.

    Also the crystal tools engine was mainly designed for the PS3 and 360, it had to be adapted to PC for 14 which can cause problems.

    I would say that there could be alot of bad or misleading comments in the code which is causing unforseen bugs when things get implemented.

    Also as other people have said, most game run on other engines that have been around for years and have been able to get adapted easily.

    Also what you said about the core changes when cataclysm came out, a full expansion is usually in development for atleast a year, usually when a game has been released or an expansion has been released there already working on the next.

    There are alot of reasons for software development to take awhile or fall behind schedule.

    People should stop blaming everything on the engine which actually works it just hasnt been completly adapted for PC yet.

    Also lets not forget how tightly knit together the code for a game has been, one change can dramatically affect code further in, say they decide to add delay to weapons in auto attack, and miss type a variable, that can take ages to find when its not working as intended, somthing that looks like an easy fix say they want to add another option to the menu, seems simple, however it can cause the whole menu to get messed up and needs fixing

    Some of the problems are from the core coding, but i would say more are unforseen errors while they are editing the code (possibly due to bad comments)
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    Last edited by Delsus; 06-17-2011 at 09:17 AM.

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