Page 22 of 25 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 247
  1. #211
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rydin View Post
    Well many games you choose your class and thats it, so you're stuck with weapon/class/job for the entire game
    Maybe SE is trying to balance freedom and restriction
    They took 2 steps forward with the Armoury System for freedom of Player Choice in their character. But the Job System is 4 steps backwards.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #212
    Player

    Join Date
    Jun 2011
    Posts
    29
    Personally i wouldn't add any specialized job for classes. I would add just more classes. Armoury system i great Because it left it open to you what actions you will use. And at very end make possible to make your own class, but composing it from diffrent actions.
    What I would change is to remove lock from one class to one weapon. It really idiotic. Just put skills that represent current classes, and make them develop trough using actions that are covered by skill. Simple as that.

    At the very end only specialization i would add is.. You need certain skills on certain level and then you can chose prestige class.
    I'd like also any form of full repspec and character templates, just forthe sake of ease you cloud save you stat distribution and action setup.
    (0)

  3. #213
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm going to assume that the reason they haven't given us the skinny on whether or not jobs will be perma-locked to specific classes in a 1-to-1 fashion(which is stupid) is because they're still running cost analysis and testing to see if they can actually do it. This of course going back to Yoshi's original statement of "won't make promises he can't keep" and all that.

    I'm willing to say that if 1-to-1 remains the case, I'll be skipping out on playing the game any further out of principle let alone disinterest.
    (0)

  4. #214
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Conjurer and Thaumaturge get their own 1hd wands and their own 2hd staves... to say a thief can't use daggers/swords because a gladiator can use them in the same armory system is fail, period.
    (0)

  5. #215
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    You guys know that there are many types of subvariations for different types of weapons, right?

    Example: Within fencing alone there are rapiers, estocs, epees, and main gauches for parrying. As for other blade types, there are short swords, long swords, daggers, knives, katars, claymores, kris blades, kukris, etc.

    Seriously, just go to wikipedia and look up weapon types. There are ways around this problem.
    (0)
    Last edited by Malakhim; 06-27-2011 at 07:03 AM.

  6. #216
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Malakhim View Post
    You guys know that there are many types of subvariations for different types of weapons, right?

    Example: Within fencing alone there are rapiers, estocs, epees, and main gauches for parrying. As for other blade types, there are short swords, long swords, daggers, knives, katars, claymores, kris blades, kukris, etc.

    Seriously, just go to wikipedia and look up weapon types. There are ways around this problem.
    So how can a DRK use a Scythe, G.Sword, Sword, G.Axe under this new system?
    (0)

  7. #217
    Player
    Gojeran's Avatar
    Join Date
    Apr 2011
    Posts
    35
    Character
    Light Aurion
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    So how can a DRK use a Scythe, G.Sword, Sword, G.Axe under this new system?
    Like I said before, what is stopping SE or this new system from putting in an ability that would work like a MRD using the job class DRK can gain or equip an ability that would allow a DRK to equip any of those weapons and not change jobs/classes. I gave an example before of how this "could work" with a THF would wanted to mix it up with both xbows and daggers.

    Say: GLD "equips" THF job class which is unlocked an a certain rank via a quest. GLD now loses flexabilty to use abilities from other base classes such as THM or PUG (note don't confuse base classes with jobs). But GLD, using THF job class, gains THF job abilites one of which could read something along the lines of "GLD using THF job class can now equip and use xbows without turning into the Archer class." There is no reason given what we currently understand about the system why an ability such as this could not happen. Will it happen? that is another question entirely.
    (0)

  8. #218
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gojeran View Post
    Like I said before, what is stopping SE or this new system from putting in an ability that would work like a MRD using the job class DRK can gain or equip an ability that would allow a DRK to equip any of those weapons and not change jobs/classes. I gave an example before of how this "could work" with a THF would wanted to mix it up with both xbows and daggers.

    Say: GLD "equips" THF job class which is unlocked an a certain rank via a quest. GLD now loses flexabilty to use abilities from other base classes such as THM or PUG (note don't confuse base classes with jobs). But GLD, using THF job class, gains THF job abilites one of which could read something along the lines of "GLD using THF job class can now equip and use xbows without turning into the Archer class." There is no reason given what we currently understand about the system why an ability such as this could not happen. Will it happen? that is another question entirely.
    The Armoury system doesn't work like that. Classes are weapon specialisations not Jobs. GLA is a Sword user, this is where the confusion comes from and this is the problem. Classes are the weapons and that is why they are and have to be locked to them under the current rules of the Armoury system. So you could not have a MRD for example equip a lance/polearm, and that is the problem I have with the Armoury system and from the info we have been given Class and Job are locked together as it seems Jobs are not proper Jobs but just an extension of the Class that unlocks it to give it a more defined playstyle, ie GLA -> PLD makes it a straight up tanking role.

    What I want is the removal of Weapon=Class and let the Classes actually be Jobs. So you are no longer defined by the weapon you wield, you are defined by the Job you are. So for example as a MRD you would learn all your skills, abilities and traits as the MRD but you would not need to use a G.Axe 24/7 to be one.

    EXP would be your Job level and SP would be for your weapon level. Weapons would be for learning weaponskill's unique to that weapon and your level would also be your proficiency with the weapon. Under this system I could be a MRD and use a Polearm if I wanted or even a Sword but I would skill gain the MRD skills. Then if MRD unlocked WAR I would also be able to be a WAR that can use a variety of weapons.
    (2)

  9. #219
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gojeran View Post
    Like I said before, what is stopping SE or this new system from putting in an ability that would work like a MRD using the job class DRK can gain or equip an ability that would allow a DRK to equip any of those weapons and not change jobs/classes. I gave an example before of how this "could work" with a THF would wanted to mix it up with both xbows and daggers.

    Say: GLD "equips" THF job class which is unlocked an a certain rank via a quest. GLD now loses flexabilty to use abilities from other base classes such as THM or PUG (note don't confuse base classes with jobs). But GLD, using THF job class, gains THF job abilites one of which could read something along the lines of "GLD using THF job class can now equip and use xbows without turning into the Archer class." There is no reason given what we currently understand about the system why an ability such as this could not happen. Will it happen? that is another question entirely.
    I made this Suggestion. Its Called Use: Weapon. It was a set of skills in FFT.

    http://forum.square-enix.com/ffxiv/t...8FFT-Traits%29


    Quote Originally Posted by AlexiaKidd View Post
    The Armoury system doesn't work like that. Classes are weapon specialisations not Jobs. GLA is a Sword user, this is where the confusion comes from and this is the problem. Classes are the weapons and that is why they are and have to be locked to them under the current rules of the Armoury system. So you could not have a MRD for example equip a lance/polearm, and that is the problem I have with the Armoury system and from the info we have been given Class and Job are locked together as it seems Jobs are not proper Jobs but just an extension of the Class that unlocks it to give it a more defined playstyle, ie GLA -> PLD makes it a straight up tanking role.

    What I want is the removal of Weapon=Class and let the Classes actually be Jobs. So you are no longer defined by the weapon you wield, you are defined by the Job you are. So for example as a MRD you would learn all your skills, abilities and traits as the MRD but you would not need to use a G.Axe 24/7 to be one.

    EXP would be your Job level and SP would be for your weapon level. Weapons would be for learning weaponskill's unique to that weapon and your level would also be your proficiency with the weapon. Under this system I could be a MRD and use a Polearm if I wanted or even a Sword but I would skill gain the MRD skills. Then if MRD unlocked WAR I would also be able to be a WAR that can use a variety of weapons.
    I'm starting to wish I wasnt so vocal about them not just renaming the classes now and turning them into jobs.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #220
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cairdeas View Post
    I'm starting to wish I wasnt so vocal about them not just renaming the classes now and turning them into jobs.
    The alternative wasn't much, really.

    I guess one could they chose one of the less....inspired ways to implement the jobs. What I dread most right now is where the hybrids are going to end up because of this. Well, more like, whether they'll be in-game at all or not.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 22 of 25 FirstFirst ... 12 20 21 22 23 24 ... LastLast