lol
Thx for correcting that. It's been a long time ago.![]()
lol
Thx for correcting that. It's been a long time ago.![]()
I'm game for the addition of this fight!
As people said, the Minstrel or the Echo could be great ways of implementing this fight.
Besides, if they can work Lightning into this game they can work this fight into it too. >_>
Last edited by Anapingofness; 01-12-2014 at 06:55 AM.
even though you're probably an anti-FFVII from ur post, can't deny that Sephiroth was indeed very interesting as well and I somehow thought that Caius Ballad from FF13-2 was kinda coolI never got to do Rivenroad because my PC stopped working right before the final epic battle of 1.0. I have been sad ever since because Nael van Darnus is one of the most interesting FF villains we've had since Kefka. The only one coming close was Gabranth with his complex past constantly in an internal struggle between justice and revenge.
Being able to finally take on this boss would be fantastic, regardless of the rewards.
So long the party still need to farm some mats in the instance first, to craft after the wipe a medicine which is needed to survive Naels special attack ^^I like the point someone else brought up about using the Minstrel's Ballad mechanic used to repeat the fight with Ultima Weapon as a means of repeating the battle against Nael Van Darnus. The original fight would still be 1.0 exclusive, but the new fight would be purposely more difficult with new mechanics, exactly like Ultima Weapon. And in the plot of the game, all that would happen is that the Minstrel would be telling the story of the battle, and your character would either remember it if they were legacy, or they would understand what happened if they weren't.
I think after 5 years, information of an important historical battle would still be around. See: every war ever.At that time, the minstrel was imprisoned by the Yellowjackets I think (cmiiw). And because of that, he could no longer be able to hand out gobbue horns to new adventurers. And also because of that, there is no way he could have heard about event surrounding Rivenroad.[/URL]
even if is not for now, it will be nice to know if they have plan for it sooner or later.
this fight deserve a return. for the new player, like the one that have never done it.
Maybe...
But remember, he is in prison at that time. And considering how the causalities after the end of era were catastrophic, kinda doubt he would get much more detailed information about Rivenroad from people who does survive aside from rumors and gossips. And unless he has connection with any of the scion members, it is kinda highly doubtful.
Need a more concrete reason for the minstrel to be able to recount the tale of Rivenroad. lol
SPOILERRRRRRRRRRRRRRRRR ->Upon completing Turn 5 you SEE NAEL so it is very much possible he is going to be a fight in future turns of Coil.
I wouldn't say you don't deserve to fight him, but falling back on older content would be a bad decision in the long run. I'd rather them work on new content, storylines and whatnot instead of bring back something from 1.0 solely because some people can't let go of nostalgia.
On the plus side, battling Nael without the horrible latency between client and server in 1.0 would be very doable, but as I already said: out with the old, in with the new.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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